Yolan wrote:B) Walls. We need them. However, why not build them as the city expands? Start off with inner rings, and as we add people, we add layers of walls. What you end up with is a kind of Minas Tirith effect. Travel between rings could be purely via signposts, with the gates kept locked. Given iron access, with enough people making bricks we could eventually go for brick walls.
Yolan wrote:The first attempt, Brodgar, failed mostly from bad design. New Brodgar however, was on its way to realizing the dream of a real city when disaster struck in the form of raiders. The fatal weakness was a complete lack of protecting outer walls, having only individual walls. This time I want to see both combined.
If there's going to be layered walls, with crossroads between tiers, there should be people ready to take down those crossroads in case of raiding, as once the outer walls are breached those signposts would be an easy hop right into the heart of the city. Ideally, the outermost inside post should be enough, especially once brick walls are up.
Also, as a new player and one that's enjoying the hermit lifestyle provided by wilderness start, I've got to say that the idea of a city that's more of a collective of individuals in the same area sounds nice, instead of being, say, the exclusive wheat-grower for 'village x'.
Edit: I'm being Captain Obvious, aren't I? You guys would have already thought of that.
