Xellos wrote:Oh, I want "Winter"-season so much! So, imagine: forests are covered with snow. Mud flats - so called deserts - are snow deserts now. Some rivers are frozen. It will be a tough time for tough people: low temperature dictates us: "Do not walk at night - it is colder" or "Fur coat or death", and so one. You are getting hunger quickier in winter, you need fuel to keep your house warm, you need to replenish your food stores by hunting and fishing only! Snow is perfect for tracking thieves, but you need skis to walk fast enougth! Our "Winter" should be lasting for 2 months/20 days.
Personal believes dictates us new rules of the game too! Are you full-nature? Grats, you crops have 100% of growing, but you will spend 50% more fuel to warm your house! Full-industrie? You need 50% less of fuel for warming, but just 50% of your seeds will transform into the plants.
The temperature is also important now: winter nights are cold and granting you little debuff - "The breathe of the night", for example, like slowing you and damaging your hp (with the speed of leeches). Also, instead of a cloak, it is necessary to wear furcoats in winter, by the same reasons!
Building is availible in every season, but it is much slower in winter, and you need more stamina for it.
New type of the spots: different coal-spots! It will allow you just to dig the precious fuel from the mother-earth, avoiding senseless burning boards in the kiln.
And, of course, new food! Canned fruits, dried meat and fish, methyl alcohol at last! We need vodka and bear cavalry!!! New buildings - like cowshed, new furniture - really big cupboards, new objects - like furnaces for houses, new clothes - coats or, maybe, woolen socks, and so on!
Think about the social aspect: to prepare properly and survive the winter will be pretty hard quest. IMHO, the first such winter will be survived by just some big cities and by some hermits! Raids for the food and fuel will surely bring new life in usual raiding - snow and blood, food and bronze, fuel and still - sounds like a song! If you don't want to lost the results of your summer - you should find a settlement for protection.
People wouldn't go for most of that because they don't want anything that makes their game more inconvenient. Thats why (I assume) he proposed it as a specific region of the map (it would really be best if it was all clumped into one region at the north or south as a great big hard to explore semi-wasteland

) and I proposed several more benefits to working/living there that could overcome its short term drawbacks in the long term. I'll just mention the part about coal mining - what use in the world would anyone have for q10 coal? Other than making stuff for quality independent tools and walls of course. I assume you meant for these coal mines to have higher q coal than the basically quality less ore from mines (i think it technically counts as q10? I don't really know) but thats basically like saying, "can i have good coal without going to the trouble of making it please?" I guess it'd be trouble to find the mine, but not as much as raising up a good crop of trees. All of these criticisms depend on what you meant for the coal mines to do of course. I guess if its something you get and then must process in some way to determine the quality of it it might work, but i like coal how it is now. Firs grow like wildfire anyway, and if there's going to be a new kind of mine i personally would prefer something like nickel, platinum (which would be just rock that would be processed for small amts of platinum, perhaps breaking it down into an even smaller increment than silver and gold (platinum dust, perhaps, with ten units of dust making a nugget and the returns about the same as nuggets per load of silver ore) I don't feel like looking it up but i think platinum is extracted as a trace element from other minerals... or was that nickel? Not really sure) or perhaps even gem stones (which should be the mining equivalent of finding river pearls

If anything i think they ought to be added to other types of mines as low probability spawns, so you might find say one gem per thousand ore processed). Thats just me though, perhaps someone else will like the idea of coal mining i just think the system works the way it is in that particular respect.