jorb wrote:Jacob_Lee wrote:Has Loftar even thought about making swimming less suicidal?
I don't know if he has. I have. Something will most likely be done about it at some point, but atm I don't want to make the game any more of a kindergarten than it already is. For the time being I think swimming serves as a healthy memento mori. But it was obviously better back in the days when you had to swim to cross rivers. Boats suck! :D
1. If you really want to keep a penalty for it, instead of killing have drowning apply Knockout and take some percentage of HHP plus all inventory/equipment. You wash ashore somewhere in rags. Also I hope the next world has larger shallows that you can sometimes ford, third world rivers are just ridiculous.
2. To make Swimming actually useful, have players start with the toggle and make the skill reduce stamina loss or increase swim speed to Walk, preferably the latter.
3. Ease up on the stamina drain so new players actually have time to react. (Read: panic) Have it gradually increase or something. A larger, more obvious UI element would help.