Danno wrote:I don't think death is enough to give ancestral worship meaning, though, or at least not with the current prayers.
Certainly. Ancestral worship as a system needs a serious rethinking.
Danno wrote:I don't think death is enough to give ancestral worship meaning, though, or at least not with the current prayers.
Danno wrote:Then I guess I'm a fool!
loftar wrote:That's not to say that things in the other direction could be done as well, though (rather the opposite, so as to make the survival mechanics more fleshed out). For example, I've considered making fires and torches such that they keep wildlife away to some extent. That was never meaningful as long as the wildlife wasn't actually dangerous, though. It can also be argued that animal levels should be removed -- we've considered "freezing" the foxes to their current level 4, and boars to level 7. That way, they wouldn't deal lethal damage in one hit (making HHP more meaningful), and create a more reasonable "ramp" to PvE difficulty.
Danno wrote:sabinati wrote:please don't change this, ever
Lothaudus wrote:Is it possible to make animals "grow"? I don't know how it works but say an animal is spawned on the server. It's birth-time is recorded. If n00b runs away, then server records that "there was a Boar in this area here and it was born on this date". Next-time someone comes along, the server goes "So the Boar here would now be X days old, so make him level Y". So for every day / week a Boar is old, it gets tougher and tougher? Mainly to simulate some kind of growth but also make older animals tougher.
Of course it would also rape newbs because non-newbs will be killing the animals they encounter... Then again, naybe it will encourage people to actively kill the local wild-life to keep it safe?
MaimedFox wrote:I love the change but it's downright foolish to not use a custom client now. Longer sight and x-ray will be indispensable.
burgingham wrote:More ways to get raped are always good.
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