Official world 4 mapping thread

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Re: Official world 4 mapping thread

Postby Serpensio » Mon Jan 31, 2011 1:57 am

algeralith wrote:Well, I see no real reason not to release my map + map uploader to the public.

Currently the uploader is design to work with gilbertus's client.

Source code for the uploader: http://www.privatepaste.com/49bc731812
Download for the uploader: http://www.algeralith.info/MapUploader.zip

The uploader is programmed in c# and uses the DotNetZip Library. It should work with mono, but I have not tested it.

Map Location is: http://algeralith.info/HavenMap/

The map is made in OpenLayers, but I do plan to switch it over to Google Maps API later this week.

I also assume that the world is 5x5 Supergrids, and have the south-east corner mostly mapped.

Uploads and processing are now working fully.

Enjoy!

Is it just me? The map linked here shows me only a blank white screen.

Mashadar wrote:I found Mqrius' map to be quite useful for orienting myself when I started (or it would have been, if I had managed to find my own location on the map :lol: ).
I'd like to see a similar map for world #4, so I started mapping the new world.

I created an uploader for this purpose that can be used to upload all new minimaps to the server, who will then connect them to the already mapped world.
The uploader is currently only compatible with Gilbertus' way of mapping, but I can add support for other methods if desired.
To upload, just copy the uploader to your map folder and run it. You can safely close the uploader while uploading - in that case, it will continue where it left off the next time you run it.
You can also specify a name if you wish - then your uploaded minimaps will add to your score like on Mqrius' map.

By default, the uploader will tell you which supergrid you are in or have been to (ex.), which is useful if you want to know where you are when you just created a new character.
You can turn this off in the configuration file.

Uploader - Windows (54 KB)
Uploader - Linux 32-bit (16 KB)
Uploader - Linux 64-bit (19 KB)

Here's the current state of affairs:
Full map - half size (6.1 MB)
Supergrid D1 (38% explored)
Supergrid E1 (61% explored)
Supergrid E2 (38% explored)

Google Map
Highscore List

The Google Map and the supergrid PNGs auto-update regularly.

Oh, by the way, if you still have lots of sessions of world #3 in your map folder, you might want to move these somewhere else first - after all, there's no real point in uploading them.

Happy mapping!

This map displays fine for me, but after uploading my map pieces, the map does not seem to update at all.

Any advice?
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Re: Official world 4 mapping thread

Postby mrseth » Mon Jan 31, 2011 2:06 am

I couldnt upload for the last 2 days.

I could upload and the map got updated with my maps, but after it reset i couldnt upload anymore.
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Re: Official world 4 mapping thread

Postby algeralith » Mon Jan 31, 2011 2:21 am

Norenche wrote:I can't upload my files, it says something like "could not contact blablabla" and then it closes, seems that it can't connect the server to upload the files.


If it was mine, its because I've been doing some changes to improve stuff. It should be working properly again.
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Re: Official world 4 mapping thread

Postby shadowchris » Mon Jan 31, 2011 3:02 am

Bit of an error. http://algeralith.info/HavenMap/?zoom=8 ... 9&layers=B. If you go west and find a another mountain on the map, Its not there in game.
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Re: Official world 4 mapping thread

Postby Gedrean » Mon Jan 31, 2011 3:26 am

shadowchris wrote:Bit of an error. http://algeralith.info/HavenMap/?zoom=8 ... 9&layers=B. If you go west and find a another mountain on the map, Its not there in game.


The first mountain west I find is at:
http://algeralith.info/HavenMap/?zoom=8 ... 2&layers=B

Is this what you meant? It took several scrolls west (about 3-4 1280 wide screens worth)...
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Re: Official world 4 mapping thread

Postby Norenche » Mon Jan 31, 2011 4:40 am

I think it is there, that mountain appears on both maps
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Re: Official world 4 mapping thread

Postby shadowchris » Mon Jan 31, 2011 1:22 pm

IF you look at the map that was posted above,its not. Ftr, its certainly not close to the river and, it looks unfinished, plus messed up layers.
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Re: Official world 4 mapping thread

Postby Gedrean » Mon Jan 31, 2011 9:39 pm

shadowchris wrote:IF you look at the map that was posted above,its not. Ftr, its certainly not close to the river and, it looks unfinished, plus messed up layers.


Okay you most definitely need to be more clear here.

Your original post was:
shadowchris wrote:Bit of an error. http://algeralith.info/HavenMap/?zoom=8 ... 9&layers=B. If you go west and find a another mountain on the map, Its not there in game.


We scrolled west on that image, north and south by half a screen on a 1280x1024 monitor, and found only one mountain, the one I linked to that appears to be correct.

So what the hell are you talking about?
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Re: Official world 4 mapping thread

Postby UberTheNoob » Mon Jan 31, 2011 10:09 pm

Are the maps not updating or am i just uploading wrong?
Oh! how did i get here?
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Re: Official world 4 mapping thread

Postby algeralith » Tue Feb 01, 2011 2:42 am

UberTheNoob wrote:Are the maps not updating or am i just uploading wrong?


They're updating, just on a second test map though.
Trying to start the switch over to google maps
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