TheRedHun1 wrote:I looked at this today and apperently you didn't read what I posted. The idea was to give players an advantage over criminals, but for them to still be able to get away. A lockdown will yes allow you get to a criminal and murder him but then the LOCK DOWN HITS YOU, double revenge for the criminal. Nice work.
If he can break into my village, sure. I'll take my chances.
Second a limit for 1 idol per master account could easily solve that.
LOL.
And making a bigger vault? It would be insanely hard to defend that and the bricks required would just make him give up and if they do that anyways, kudos for them.
You don't understand this game at all, do you?
New siege equipement and hearth lockdowns can cause some searious griefing problems and not only that it isn't fair for the criminals either.
Nope, wrong again.
It insanely true, without criminals being able to get away, they wont bother and the game will become shit.
The point is that it takes some freaking effort to get away. Currently it takes next to none, and you can commit enormous damage with it. The resources required to get away should be more proportionate to the damage you can cause.
All the excitement gone in that one update.
Seriously, can I have some of whatever you're smoking?