Curios in Salem?

General discussion and socializing.

Re: Curios in Salem?

Postby Onionfighter » Fri Mar 23, 2012 9:17 am

MagicManICT wrote:
nova wrote:soulbound (cannot trade)


dumbest. mechanic. ever.

If I recall my MMO history correctly here, it was introduced to keep people from looting certain items after PvP battles and certain "crafted" items that were supposed to be class specific in a general type of MMO that is classified as "theme park." In open trade and crafting MMOs that fit the classification as "sandbox", the tag not only has no purpose, but becomes counter-intuitive to the other mechanics of the game.

Indeed.
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Re: Curios in Salem?

Postby Potjeh » Fri Mar 23, 2012 3:27 pm

Because trading is getting out of hand and something must be done to stop it, amirite?
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Re: Curios in Salem?

Postby MagicManICT » Fri Mar 23, 2012 4:02 pm

Potjeh wrote:Because trading is getting out of hand and something must be done to stop it, amirite?


Damn skippy!! People should have to make their own q100 RBows! Ramones is breaking the game! :lol:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Curios in Salem?

Postby SigmarHeldenhammer » Sat Mar 24, 2012 7:24 am

Potjeh wrote:Because trading is getting out of hand and something must be done to stop it, amirite?



Personally I'm in favor of removing the chat system.
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Re: Curios in Salem?

Postby Orcling » Fri Mar 30, 2012 1:36 pm

Why not just make it so that the timer of curios in HnH only goes down when you're actually online? That way you can atleast break into the hiding spot of their alts and kill them.
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Re: Curios in Salem?

Postby Nummy » Fri Mar 30, 2012 3:13 pm

Orcling wrote:Why not just make it so that the timer of curios in HnH only goes down when you're actually online? That way you can atleast break into the hiding spot of their alts and kill them.

Study time is too long then... Who will be online 24 hours to get one curio done? Curios with very long study times would be worthless unless if you also lower study time with that change, which would be nice :)
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Re: Curios in Salem?

Postby Tonkyhonk » Fri Mar 30, 2012 4:24 pm

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Re: Curios in Salem?

Postby benedikt » Sun Jun 17, 2012 11:33 am

My biggest issue with the curiosity system in H&H (didnt have chance to play Salem) is the fact, that it promote "nonplaying" (passivity) over "playing" (activity). I dont currently have any problems (besides lag) to collect/craft in 2 hrs enough curiosities to for next 2-3 days only log in to put new ones into study and not to play otherwise at all.
What I would do would be keeping curiosity sytem as is, but expanding the discovery one:
1. every "action" in the game would give discovery, not only collecting/creating material, but also makign final item, building, even using skill for the first time.
2. different actions/crafts/builds would have different LP weight - while first digging or harvesting branch would still give only low lp, building a house or a mine would give a lot.
3. you would actually not get LPs only the first time, but each time you would get baseLP/(2^how_many_times_you_already_did_this)
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