New mechanics, death penalty

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Re: New mechanics, death penalty

Postby Swarm » Fri Jun 21, 2013 7:44 pm

A measure to prevent spies from scent summoning their raid buddies inside of someone's walls?
Awesome.
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Re: New mechanics, death penalty

Postby borka » Fri Jun 21, 2013 8:06 pm

Avu wrote:Short description how he would have died in W5 Nuke crash if his friends wouldn't have him summoned. And why this couldn't be done anymore...


Avu in that case the Devs would prolly help you (or me)
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Re: New mechanics, death penalty

Postby Avu » Sat Jun 22, 2013 5:03 pm

Would that involves one of loftars notoriously inexistent backups?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: New mechanics, death penalty

Postby jorb » Sat Jun 22, 2013 8:24 pm

Sarge wrote:
jorb wrote:Naughty bagaboos(ers) deserve to lose their chars. You knew full well that you were using the mechanic in a very much unintended way.

and you're not an idiot therefore you knew full well that people with no mal intent would (or at the very least could) lose toons with this. You deliberately did not announce this for your own personal shit and giggles.

If this is not true, then you are in fact an idiot.


I did this because it creates some amount of respect for the unannounced bugfix, not that it matters, as shits and giggles is also an awesome reason. Do not expect swimming bears to come pre-announced, and, yes, you are indeed an idiot. Bagaboosing has been fun and games, and suddenly the bad dev took it away and it left a sour aftertaste...

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... QQ moar, nabblyboo.

Jackard wrote:This developer coyness regarding important mechanics is awful and has no place in a pvp permadeath game. This stance is one of the things Seatribe should be re-examining.


What's so bad about having to explore game mechanics? Cases like this one are obviously a bit special on account of the karmic justice involved, but under more normal circumstances? Generally speaking I do try to post change-logs, often-times referencing even minor fixes of graphics glitches or whatever. What is it that you want? Mathematical formulas?

EDIT: BTW, this is my fourthousandth post. Fitting!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: New mechanics, death penalty

Postby jorb » Sat Jun 22, 2013 8:24 pm

Also @ Sarge.
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"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: New mechanics, death penalty

Postby maze » Sat Jun 22, 2013 8:31 pm

It's like they've never talked or see you on the forums at all jorb. are they not the old group from back in world 2 where you ninja updated so much shit it was lawls. bring back pigs with capes!

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WARNING! MY ENGISH SUCKS.
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Re: New mechanics, death penalty

Postby bitza » Sat Jun 22, 2013 8:46 pm

swimming bears nao pl0x
Karede wrote: It takes a special kind of autism to play this game
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Re: New mechanics, death penalty

Postby DDDsDD999 » Sat Jun 22, 2013 9:00 pm

Last edited by DDDsDD999 on Sat Jun 22, 2013 9:02 pm, edited 1 time in total.
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Re: New mechanics, death penalty

Postby jorb » Sat Jun 22, 2013 9:01 pm

:)

But, seriously, what would be the fun in pre-revealing stuff updates?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: New mechanics, death penalty

Postby DDDsDD999 » Sat Jun 22, 2013 9:04 pm

Jorb, games are not for fun. Shame on you for thinking otherwise.
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