Wishful Thinking for Haven

General discussion and socializing.

Re: Wishful Thinking for Haven

Postby Sychon » Mon Sep 02, 2013 8:25 am

A few things off the top of my head that I would LOVE. Some are things that would be easy to add some are actual wishful thinking.

All around stat changes such as, not being able to punch down a stone wall without having to build some kind of siege equipment first.

Better stat scaling so you always get a bit of a benefit to leveling up but it becomes a lot less the higher you go and preferably a bit more expensive to do so.

A more skill based combat and not a *I have consumed more bears than you* sort of thing.

A few more player indicators such as, being very ripped at high strength, blood on hands 3 days after a murder, scars and battle marks when you loose X amount of health in 1 combat session. Some sort of visual indication on our avatars that others can see.

Teleports being channels instead of insta port. Possibly with a different cool down system.

Sieges requiring more/different equipment depending on where your attacking. Maybe catapults, Ballista etc Trebuchet

More player contracts, such as a trade window/work clauses (you must give me X by this day or else X happens)

Government systems for multiple towns.

Slavery, to give pvp players some kind of fun along side killing and raiding other players

More animals on the world map.

Diffrent textures Sprites for where you built things. A house built on the plains should look diffrent than one built in a forest.

Ability to build the same types of things with different materials, such as harder to construct rock houses in mountains, Mud huts, Yurts etc.

A better abandonment system, Make additional sprites and such for when a player no longer logs on so that we can have nice ruined camps and such.

An alt detection system.

When making a new character from scratch giving the player the ability to select which biome they spawn in.

Allow people to do most things, but not everything in almost all biomes.

Choke point resources such as clay should be looked into so that we can make towns in more and just a few key places.

Spoilage on perishable items

More in between animals like wild dogs/badgers etc, so players arn't forced hunt animals on boat and can learn the combat system without feeling the need to grind for days.

Make animals run when shot from a boat but add a hamstring move for melee and grapples for unarmed chars.

Add easier to aquire melee weapons Like a wooden club.

Add passive bonuses, like a stun chance on the club listed above.

Add 593 slightly different but still individually crafted batman costumes.

Have the ability to zone a specific type of claim as a mayor and only let certain people into it/skill levels, such as a farmland claim in your town that only the high level farmers can use. Or assign a claim in your town that only the most elite and posh people can join.

Make it so townships have a maximum lp purchase size, but one that increases more with individual active accounts. So that towns with more active accounts can grow larger.

Bot checking.

Improve the interface so that I don't HAVE to use the enders client.

I know I'm going to get flack for this one but, allow players to spend some kind of percentage of there lp to *save* in case they get killed, like 1000 lp = 100 on your next char is you die.

Belief system rework.
Sychon
 
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Re: Wishful Thinking for Haven

Postby Arcanist » Mon Sep 02, 2013 10:07 am

Most things are good.

And the last one, just set a pclaim up on a level 4 mine.
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