W7 combat

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Re: W7 combat

Postby SgtCayir » Sat Nov 16, 2013 8:34 pm

yes after combat is fixed ^^
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Re: W7 combat

Postby jordancoles » Sat Nov 16, 2013 9:17 pm

virus_128 wrote:
delfer8 wrote:
virus_128 wrote:why do you forget every time about ranged combat? :(


True, and make iron arrows to penetrate armors

or increase damage of Rb's by using melee damage formula(perception, instead of strength). Srsly, when you get enough perception, why can't you shoot at weak spots of armor?
PS. Just calculated: if you'll have 120 q RB, 600 perc, you'd hit 1554 damage (with full martial 1865 dmg). But, to reach this values, you need to have 2x perception than enemy's agi. And it's impossible to shoot at person in moving. So whats the problem, as you see, damage still sucks, but you CAN raise it by eating more perception (better, than nothing).

Because armor class will be too low in nearly all cases and people will just spam MM to death instead of b12s which we currently have
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Re: W7 combat

Postby delfer8 » Sat Nov 16, 2013 9:31 pm

Omg think something to fix it.
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Re: W7 combat

Postby MrBunzy » Sat Nov 16, 2013 9:39 pm

Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.
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Re: W7 combat

Postby jordancoles » Sun Nov 17, 2013 12:35 am

MrBunzy wrote:Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.

This one time, this guy used flex on me

He's dead now
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Re: W7 combat

Postby Sarge » Sun Nov 17, 2013 12:45 am

jordancoles wrote:
MrBunzy wrote:Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.

This one time, this guy used flex on me

He's dead now

he wielded a soldier's sword too?
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Re: W7 combat

Postby MrBunzy » Sun Nov 17, 2013 1:19 am

jordancoles wrote:
MrBunzy wrote:Stop hating on flex guys... before the nerf it was pretty much the only strategy anyone ever used. Its still quite useful, just not in 1v1 situations, and you gotta accept that 1v1s are pretty damn rare.

This one time, this guy used flex on me

He's dead now


Well yea, you don't use it on the guy yer trying to kill, you use it on your friend to deny the enemy maneuvers and combat intensity.
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Re: W7 combat

Postby MagicManICT » Sun Nov 17, 2013 1:34 am

MrBunzy wrote:Well yea, you don't use it on the guy yer trying to kill, you use it on your friend to deny the enemy maneuvers and combat intensity.


Obvious abuse of mechanics is obvious.
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Re: W7 combat

Postby MrBunzy » Sun Nov 17, 2013 2:10 am

MagicManICT wrote:
MrBunzy wrote:Well yea, you don't use it on the guy yer trying to kill, you use it on your friend to deny the enemy maneuvers and combat intensity.


Obvious abuse of mechanics is obvious.


Well, wasn't movement combat abuse of mechanics too? And now everyone is fighting to get movement hits back in so they can keep on using it.
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Re: W7 combat

Postby ydex » Sun Nov 17, 2013 5:32 am

MrBunzy wrote:
Well, wasn't movement combat abuse of mechanics too? And now everyone is fighting to get movement hits back in so they can keep on using it.


well the abuse was that a char could hit u to 0 when moving no matter the stats. if the weights, however, are balanced making it so similar or stronger stat players are the only ones who can do that, then that is how the mechanics should work. u will be penalised for trying to run and therefor increasing the chance of infinite/limitless chases. however if u are ganked by lower stat players u will still be able to run away just like now.
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