Haven 2.0: "Hafen"

General discussion and socializing.

Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Fri May 09, 2014 8:56 am

Image
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Haven 2.0: "Hafen"

Postby Amanda44 » Fri May 09, 2014 9:34 am

Jackard wrote:
Amanda44 wrote:Lol, that was a quick turn around - :)

well its supposed to be this but looks kinda weird

Image


Yeah, I knew what it was, I'm referring to your original reply, lol - no need to educate me, - :P
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Haven 2.0: "Hafen"

Postby jorb » Fri May 09, 2014 11:13 am

It is actually supposed to be the triforce, though. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Haven 2.0: "Hafen"

Postby vatas » Fri May 09, 2014 11:20 am

jorb wrote:It is actually supposed to be the triforce, though. ;)

Wake up! Hey! Listen! You must gather Triforce and save Hearthlands!
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4873
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Haven 2.0: "Hafen"

Postby Amanda44 » Fri May 09, 2014 11:21 am

jorb wrote:It is actually supposed to be the triforce, though. ;)


:lol:

Just as well you did change it then Jackard, lol, now only Sabi and I look dumb. :lol:
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Haven 2.0: "Hafen"

Postby Potjeh » Fri May 09, 2014 11:36 am

Yeah, borka, village management tools are a must, but I was thinking more about a sort of a quest system where players script the quests to serve their own needs. We can sort of already make fetch item quests using barter stands, but it never really worked out because you can't make a stand both open to public and secure. But to really facilitate complex relations between players we need to be able to request any sort of actions to be performed and to automatically dispense quest rewards or at least some sort of a quest completion tokens so we know who to reward manually. The idea is to remove the administrative manhour costs from procuring services from other players, so it's not more efficient to just do it yourself. These services could range from things like paving tiles in a specific area or filling specific troughs to killing a specific character. Pretty much any action that a player could perform should be selectable as a trigger for quest completion. Of course, with services performed on your own property, you'd need to be able to set permissions so people can perform the quest action and nothing else (so someone who took your fill troughs quest could harvest a specified field and throw stuff into the throughs, but lifting a through or trying to take the produce outside in inventory would be treated as a crime by the game.

But getting people to do useful work for you is just the tip of the iceberg here. I think a quest scripting system would see far awesomer uses by creative people who use it for fun stuff. I can already see it being used for all sorts of competitions, for mindfucking other players, or for making a full blown "single player" RPG.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Fri May 09, 2014 12:11 pm

Potjeh wrote:I can already see it being used for all sorts of competitions

if there were enough players who actually entry.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Fri May 09, 2014 12:18 pm

jorb wrote:It is actually supposed to be the triforce, though. ;)

no, this is what you really need, jorb.
Image
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Haven 2.0: "Hafen"

Postby sabinati » Fri May 09, 2014 11:19 pm

jorb wrote:It is actually supposed to be the triforce, though. ;)


shut up faggot
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Haven 2.0: "Hafen"

Postby Oddity » Sat May 10, 2014 12:09 am

sabinati wrote:
jorb wrote:It is actually supposed to be the triforce, though. ;)


shut up faggot

#CALLEDOUT
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 0 guests