Jorb & Loftar

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Re: Jorb & Loftar

Postby cmeks » Tue Jan 14, 2014 10:10 pm

Jojjkano wrote:Maybe Zeronine but i have a feeling that the devs dont give 2 fucks about what anyone of us thinks, and they will do whatever they feel like no matter how much it will break the game.

All we can do is wait for their third game and hope that it is not as broken as hnh or salem is.

Ill bet a dollar its gonna suck tho.


I enjoy their approach to making games, they believe in an approach where they have an end vision in mind and they will do whatever they want to do, with small changes here and there to address what the community thinks needs changes or fixing. At least, that's my observation of their design approach of Haven and Hearth.

But i do want to say, botting is part of the game now. Whether we like it or not. I personally wish jorbtar to find a way to make it at least harder to bot. But let's be honest, given the right programming skills, almost any game can be botted. Some, like League of Legends, can take a lot of time and a team of people, and some, like Runescape, WoW, and even HnH, can take as little as 5 to 10 minutes to write up the code for. To anyone disputing the league of legends reference, refer to Human vs. AI matches (bots that the LoL team specifically created to play the game at a semi-competitive level to teach newer players how to play).
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Re: Jorb & Loftar

Postby ydex » Thu Jan 16, 2014 12:39 am

Zeronine wrote:
ydex wrote:
jordancoles wrote:The difference is that we'll actually enjoy our final days of haven classic before it's changed for good. If you're not committed to the current system any more than you are with the old, why not throw the pvpers a bone?


cause that would mean i just hit 1200 ua for NO REASON, and that would suck for current players (me). so leave combat as it is. a increase in range so u can hit ppl when they are running away would still be very appritiated tho :) 1 hit break, next hit down, wud work if u cud hit ppl running away ;)


I feel this is a common misconception, you will in fact be extremely more likely to win combat with the old system with your 1200 UA, the only situation where people were ever really eligible to get killed by a 2 MC alt was in cases of people not wearing armo being unbelievably poor or inexperienced using the system. With even minute practice in Movement combat you'll be able to utilize the fact that you'll be getting 2-3 times more stats than your opponent. Whenever you move in for the kill, you'll be in a very advantageous position as well since you can afford to simply stop and tank a couple of hits from most characters currently playing without great repercussion.

People forget not all combat is resolved in an infinite grassland, in boat combat, and indoor combat, your 1200 UA is gonna enable you to pull off feats that weaker characters or characters with a MC specialization will only have wet dreams about, simply since you can afford getting stuck. Of course this is all presuming you stop farming for about 2 minutes and actually practice a tiny bit with your villagemates. But then again, if you haven't practiced yet even in the current system the only thing the 1200 UA is gonna make you capable of is not die, but that would be the same case as with 400 UA.


well the way i see it (and this i have brought up in more serious debates etc.) is that a character that has twice or more of the time put into it shouldn't easily be beaten by a character of less value (value as in time put in). But if fighting a character of equal value there should be a possibility for very swift resolotion. hence if i hit a char of same value moving they should go down, if a char of lower value hits one of greater calue that should however not be the case. the current system of a .25 def weight is a good step on the way, however since the system works ona sqrt of your attack weight/opponents defence weight all this currently achieves is that the def gets broken nad no dmg actually goes through (given exact same stats).

A sollution that is easy to apply and that i do like is to simply lower the def weight to ,125 whne moving. this will mean 3 things;
1. when equal characters fight and hit eachother moving def will break whilst still leaving close to 100% atk/dmg penetration
2. when character of lower value hit u moving def might be broken but u will not sustain actual dmg
3. movement combat will still be very much active and valuable (not like now, ruuuun forest ruuuun)

do some maths and im sure the same conclution will be reached (goes for everyone that ever talked about HnH combat in any thread, EVER).

Edit; Time is actually incorrect due to the sqrt effect, but stats isn't exactly what i'd idealy would like it to be either so i'll just leave it at value for now :P
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Re: Jorb & Loftar

Postby Jojjkano » Thu Jan 16, 2014 12:42 pm

You obviously have never been in an actual fight, sparring naked in your palisade doesnt count.

Movement hits w6 was not an easy thing to perform.

Also what you are suggesting is that a highly developed char will win all fights against a lower statted char, that will only prevent fights from happening at all cause 99% of the haven communitys balls havent dropped yet.
When you do get a chance to kill someone you need to do it in a few seconds, breaking defense and making the killing blow in just a few seconds is nearly impossible atm, you will break defense and the opponent will just click away from you to regain defense and the moment will be lost.
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Re: Jorb & Loftar

Postby 0909red » Thu Jan 16, 2014 5:13 pm

ydex wrote:
well the way i see it (and this i have brought up in more serious debates etc.) is that a character that has twice or more of the time put into it shouldn't easily be beaten by a character of less value (value as in time put in). But if fighting a character of equal value there should be a possibility for very swift resolotion. hence if i hit a char of same value moving they should go down, if a char of lower value hits one of greater calue that should however not be the case. the current system of a .25 def weight is a good step on the way, however since the system works ona sqrt of your attack weight/opponents defence weight all this currently achieves is that the def gets broken nad no dmg actually goes through (given exact same stats).

A sollution that is easy to apply and that i do like is to simply lower the def weight to ,125 whne moving. this will mean 3 things;
1. when equal characters fight and hit eachother moving def will break whilst still leaving close to 100% atk/dmg penetration
2. when character of lower value hit u moving def might be broken but u will not sustain actual dmg
3. movement combat will still be very much active and valuable (not like now, ruuuun forest ruuuun)

do some maths and im sure the same conclution will be reached (goes for everyone that ever talked about HnH combat in any thread, EVER).

Edit; Time is actually incorrect due to the sqrt effect, but stats isn't exactly what i'd idealy would like it to be either so i'll just leave it at value for now :P

So what your saying is we remove skill from the game make it so its a race of the botters, whoever bots the most gets best stats and wins the game. m8 u shud b d3v u r laik 2 smrt 4 haben m8.
ydex you obviously suck and your idea of a game is whoever no lifes/bots the hardest is auto winner, you would probably enjoy the game if they just made it so whoever has the highest UA automatically wins as soon as you aggro someone, if the other has lower UA they drop dead. W6 combat, yeh you could die as a hench char with insane stats, but if you actually know how to play the game then chances are you could escape/win but your probably to bad to know that you can place teleport to hf or village on your hotkey and using it stops you walking so anyone who went to movement hit would deal pants damage.

Have you ever fought anyone with a UA of about 500 ever or do you just go into palisades and dominate them bear capers and there mighty forage alts?
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Re: Jorb & Loftar

Postby ydex » Thu Jan 16, 2014 9:29 pm

Jojjkano wrote:You obviously have never been in an actual fight, sparring naked in your palisade doesnt count.

Movement hits w6 was not an easy thing to perform.

Also what you are suggesting is that a highly developed char will win all fights against a lower statted char, that will only prevent fights from happening at all cause 99% of the haven communitys balls havent dropped yet.
When you do get a chance to kill someone you need to do it in a few seconds, breaking defense and making the killing blow in just a few seconds is nearly impossible atm, you will break defense and the opponent will just click away from you to regain defense and the moment will be lost.


I again refer u to actually doing some math surronding this and either stop answering because u don't read what i write, or read it wityhout trying to be snide and judgemental. All is explained in the previous post, I do not say movement hits was easy (ofc it kinda was but still :P), higher stat will NOT win all fights using weights like that since the lower stated guy would be the more skilled one (right?).

The thing u guys argue for is SKILL to be reintroduced into combat, the thing I am arguing for is that STATS also should matter. This way (lowered waights) both things will apply. Same stat chars will 1 hit KO, lower stat will break def and possibly do some dmg depending on differens in weights. Yet again, just do the maths it's very obvious.

0909red wrote:So what your saying is we remove skill from the game make it so its a race of the botters, whoever bots the most gets best stats and wins the game. m8 u shud b d3v u r laik 2 smrt 4 haben m8.
ydex you obviously suck and your idea of a game is whoever no lifes/bots the hardest is auto winner, you would probably enjoy the game if they just made it so whoever has the highest UA automatically wins as soon as you aggro someone, if the other has lower UA they drop dead. W6 combat, yeh you could die as a hench char with insane stats, but if you actually know how to play the game then chances are you could escape/win but your probably to bad to know that you can place teleport to hf or village on your hotkey and using it stops you walking so anyone who went to movement hit would deal pants damage.

Have you ever fought anyone with a UA of about 500 ever or do you just go into palisades and dominate them bear capers and there mighty forage alts?


this is obv NOT what im saying, pretty much what i just wrote to Jojjkano applies to what u're doing at the moment as well.

Real suggestions and ideas is far better then just asking for w6 back since that will never happen.
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Re: Jorb & Loftar

Postby 0909red » Thu Jan 16, 2014 9:39 pm

Higher stats do win if you don't suck. And I made a real suggestion about the aggro auto death thing, I thought that would be nice and besides isn't that what you were after?
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Re: Jorb & Loftar

Postby Jojjkano » Fri Jan 17, 2014 12:01 am

ydex wrote:
I again refer u to actually doing some math surronding this and either stop answering because u don't read what i write, or read it wityhout trying to be snide and judgemental. All is explained in the previous post, I do not say movement hits was easy (ofc it kinda was but still :P), higher stat will NOT win all fights using weights like that since the lower stated guy would be the more skilled one (right?).

The thing u guys argue for is SKILL to be reintroduced into combat, the thing I am arguing for is that STATS also should matter. This way (lowered waights) both things will apply. Same stat chars will 1 hit KO, lower stat will break def and possibly do some dmg depending on differens in weights. Yet again, just do the maths it's very obvious.



That doesnt work for this game tho, its pretty obvious since the start of this world.
And also, there is no 1v1s so having one movement hit KO is one of the few changes that would actually allow for combat to even happen.
That is just two years experience of chasing people into brickwalls and boats talking, atleast in w6 you would down one or two.
Also you could test yourself in a 10v1 if you had the balls because that is really the only time anyone will fight back.
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Re: Jorb & Loftar

Postby ydex » Fri Jan 17, 2014 10:38 am

Jojjkano wrote:
That doesnt work for this game tho, its pretty obvious since the start of this world.
And also, there is no 1v1s so having one movement hit KO is one of the few changes that would actually allow for combat to even happen.
That is just two years experience of chasing people into brickwalls and boats talking, atleast in w6 you would down one or two.
Also you could test yourself in a 10v1 if you had the balls because that is really the only time anyone will fight back.


totally agree, that's why weights need too be so super low as 0,125. similar staters will ko in 1 hit and the lower statted players will need 2 hits to do the same (pretty much exactly like it is now). so when u chase u can KO the guy if u catch up just like u used to <3

most ppl have similar stats (400-800) anyways, just removes the posibility of them fresh spawns (all stories of ppl with 10 ua winning fights w6) and the 200 ua combat alt spam (also happened alot last world). so basicly ppl need to risk decent characters ;)
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Re: Jorb & Loftar

Postby Jojjkano » Fri Jan 17, 2014 10:32 pm

Yea ofc it all sounds great, but noone will risk the fighter char they spent months grinding up in a fair fight. Its all just for bragrights.
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Re: Jorb & Loftar

Postby ydex » Sat Jan 18, 2014 1:38 am

ye prolly true, full trad chars maybe? :P since ppl couldnt kill unless even stats it could mean a nice change of pace, better to try then to keep it as it is? ;)
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