Should Characters Be Able to Be Perfect In Every Skill?

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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Jackard » Sat Feb 20, 2010 7:10 pm

dont smoke its bad for you
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Peter » Sat Feb 20, 2010 7:39 pm

Game design has to take into account the demographics of it's audience. I think it's fair to say that no healthy human being could devote more than three hours every day to the game (that is, 21 hours a week). It would be simple to assume that all players devote that much time and design accordingly, but then players who don't fit that admittedly fanatical play-style would be in trouble.
I would propose that by tying the classes/callings/whatever-it-is-that-J&L-are-planning into this, everyone can have a style they enjoy without crippling either casual or fanatic players.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby warrri » Sat Feb 20, 2010 8:24 pm

Potjeh wrote:Uh, just what are you smoking, and can I have some?

Sorry im not the person who brags what drugs he already consumed and what experience he has with them.

But anyway, your point is, that unemployed people have a great advantage because they have more time to play the game than working people. So you want caps, which equal out the time difference, so the employed people have the advantage to be as good as someone who plays more. Who is to decide which group shall have the advantage now?

I play more than 3 hours per day, i'm a student and have much time. Sure i _should_ use it for better purposes, but im a very lazy man that is addicted to the computer, while h&h is the best game i have at the moment. This will sure change when sc2 is released, or cataclysm, or d3, but for now i dont want to be surpressed by caps beacuse other people dont have as much time as me.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Potjeh » Sat Feb 20, 2010 8:30 pm

When did I mention caps? I'm very much anti-cap. I just want the game to be about skill rather than time investment. That still gives the edge to the people that play 8 hours of day, because skill comes with practice, but doesn't make the game feel like a cheap pissing contest.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Cookie » Sat Feb 20, 2010 9:09 pm

How about if we phrase it this way: The game should offer rewards to the dedicated whose lives allow them to play 8 or more hours a day. (To be charitable I am going to assume a trust fund in all cases. ;) )

But the game should also have a place for those whose lives only enable them to play casually, such as twice a week and on weekends, or for two hours every evening. If the casual players have no place except as fodder for the dedicated players they will cease to show up and eventually the dedicated players will cease to show up too, having run out of fodder.

Means to encourage both styles of play would be desirable.

Everyone opposed......?
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby warrri » Sat Feb 20, 2010 9:19 pm

Potjeh wrote:When did I mention caps? I'm very much anti-cap. I just want the game to be about skill rather than time investment. That still gives the edge to the people that play 8 hours of day, because skill comes with practice, but doesn't make the game feel like a cheap pissing contest.

Thats what this thread was about some pages ago, i havent read everything though.
Cookie wrote:How about if we phrase it this way: The game should offer rewards to the dedicated whose lives allow them to play 8 or more hours a day. (To be charitable I am going to assume a trust fund in all cases. ;) )

But the game should also have a place for those whose lives only enable them to play casually, such as twice a week and on weekends, or for two hours every evening. If the casual players have no place except as fodder for the dedicated players they will cease to show up and eventually the dedicated players will cease to show up too, having run out of fodder.

Means to encourage both styles of play would be desirable.

Everyone opposed......?

So instead of fixing the cause you want to mess with the symptoms? Why dont you just let it be as it is, and instead add a possibilty to defend yourself for weaker players, such as the long wanted trap, only with siege weapons breakable wall, proper villagemanagement and maybe scent removal from own territory?
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Potjeh » Sat Feb 20, 2010 9:25 pm

Yeah, it got derailed badly. For the record, I disagree with the OP.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Brickbreaker » Sat Feb 20, 2010 10:57 pm

Should Characters Be Able to Be Perfect In Every Skill?

I say no.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby burgingham » Sat Feb 20, 2010 10:58 pm

Brickbreaker wrote:Should Characters Be Able to Be Perfect In Every Skill?

I say no.


See people, why 11 pages to discuss about it? Here you got your answer.
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Postby Jackard » Sat Feb 20, 2010 11:18 pm

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