Potjeh wrote:Uh, just what are you smoking, and can I have some?
Potjeh wrote:When did I mention caps? I'm very much anti-cap. I just want the game to be about skill rather than time investment. That still gives the edge to the people that play 8 hours of day, because skill comes with practice, but doesn't make the game feel like a cheap pissing contest.
Cookie wrote:How about if we phrase it this way: The game should offer rewards to the dedicated whose lives allow them to play 8 or more hours a day. (To be charitable I am going to assume a trust fund in all cases.)
But the game should also have a place for those whose lives only enable them to play casually, such as twice a week and on weekends, or for two hours every evening. If the casual players have no place except as fodder for the dedicated players they will cease to show up and eventually the dedicated players will cease to show up too, having run out of fodder.
Means to encourage both styles of play would be desirable.
Everyone opposed......?
Brickbreaker wrote:Should Characters Be Able to Be Perfect In Every Skill?
I say no.
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