Iron, Noobs, and Raiders.

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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 8:57 pm

Potjeh wrote:No, it's an everything village. Some of our members make silk, but we need a lot more than we're making, so we buy it too. Oh, and when I say I don't bother with silk, I mean I made just two robes and a cape. Nothing on the scale of what I was making last world.


An everything village, by definition, mines, correct? The only reason I ask is because it helps me get an idea on your perspective.
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Re: Iron, Noobs, and Raiders.

Postby Potjeh » Wed Apr 28, 2010 9:00 pm

Yes. Now, will you cut the crap and say where you're going with all this?
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:02 pm

Potjeh wrote:Yes. Now, will you cut the crap and say where you're going with all this?


Well, if mining has poor LP return, requires extra defense, has a huge initial infrastructure investment, and provides less resource value per hour than silk..... why do you do it?

Do you see why someone might doubt you slightly in a situation like this? By which I don't mean to imply that you're being intentionally deceitful, but that perhaps your opinion is being coloured by your perspective, that being someone who has access to a mine.
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Re: Iron, Noobs, and Raiders.

Postby Potjeh » Wed Apr 28, 2010 9:07 pm

Because, much like in real world, material wealth isn't perfectly liquid. I can't build walls or forge swords out of silk. Trading for iron, like any trading, is a major hassle, and making our own iron makes allows more independence from our trade partners. And I, like everyone else, want to play with as many features of this game as I can. For example, I went to great lengths to acquire peapods, even though they're pretty much useless right now.
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:14 pm

Potjeh wrote:Because, much like in real world, material wealth isn't perfectly liquid. I can't build walls or forge swords out of silk. Trading for iron, like any trading, is a major hassle, and making our own iron makes allows more independence from our trade partners.


So if the only benefit is independence, would you object to removing the need to prospect, and simply allowing a mine to be dug at any location? Not that I think that is a terribly good idea, but it seems that you're saying that the only change would be granting independence to all the players in the game. In fact, to say otherwise would seem to imply that the speaker thinks some players in the game should be dependent on others, which is pretty ugly...
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Re: Iron, Noobs, and Raiders.

Postby Potjeh » Wed Apr 28, 2010 9:16 pm

So do you have an actual point?
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:18 pm

Potjeh wrote:So do you have an actual point?


Sorry if it wasn't clear.

You say the only advantage to having a mine is independence.

I ask, 'do you think only a certain percentage of the playerbase should be independent?'
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Re: Iron, Noobs, and Raiders.

Postby Potjeh » Wed Apr 28, 2010 9:20 pm

And I ask do you have a fucking point? I'm no longer entertained by your endless inquiries.
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:22 pm

Potjeh wrote:And I ask do you have a fucking point? I'm no longer entertained by your endless inquiries.


I would have thought the point was obvious, but since you're apparently not getting it: your statement implies that you think forcing everyone to depend on a certain group of players, of which you are a member, is good for a game. You are wrong.
Last edited by Elirian on Wed Apr 28, 2010 9:23 pm, edited 1 time in total.
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Re: Iron, Noobs, and Raiders.

Postby sabinati » Wed Apr 28, 2010 9:23 pm

if everyone was independent there would be no trade or interaction.
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