Recent changes

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Re: Recent changes

Postby Skorm » Wed Dec 28, 2011 11:06 pm

burgingham wrote:Statues and banners will still be a problem then so I actually prefer my solution of treating all authobjects the same and removing their bounding box.


The problem Here, mentioned by loftar itself, Is that in the current system it cannot be implemented, this idea of making the auth ¨Ghost¨items.
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Re: Recent changes

Postby dra6o0n » Wed Dec 28, 2011 11:20 pm

Maybe make all structures not possible to be build off the grid would fix a heap of a lot of issues before it occurred?
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Re: Recent changes

Postby Lumar » Wed Dec 28, 2011 11:23 pm

Not sure how this relates to auto hearth/logout?

Seems to me the added metals to CR was so people cant use them as quick and cheap brick walls.
with that said, it is a bit pricey for a CR and I hope its a only a temporary bandaid until they fix auth objects being used improperly
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Re: Recent changes

Postby Flame » Thu Dec 29, 2011 12:23 am

Like always, this fix don't create any problem to main faction and deny a nice game to lesser faction.

Like always, a patch on a hole that creat a bigger hole.

This is always stupid. Good job dudes, now let's find some stupid metal to have a town teleport, and let's die while you're running from a killer hiding in your home to finally log off safe, no, not safe, youll die offline also if you've ran like hell.

Tomorrow what else? Auto drain stamina when there is a bear near the screen?

Fix the game if you want fix it, or leave it like it is now until you have time to create a NICE update.
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Re: Recent changes

Postby Westr7 » Thu Dec 29, 2011 12:27 am

I'm not sure how many players are hermits but with the auto hearth timer, you might as well call them rabbits now. Before they had a good chance to coexist with aggressive players but now they have no viable options. I think this game is a good one and I want more varied players in it and I don't see that happening now. I would urge that the auto hearth be reinstituted.
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Re: Recent changes

Postby Mvpeh » Thu Dec 29, 2011 12:44 am

Westr7 wrote:I'm not sure how many players are hermits but with the auto hearth timer, you might as well call them rabbits now. Before they had a good chance to coexist with aggressive players but now they have no viable options. I think this game is a good one and I want more varied players in it and I don't see that happening now. I would urge that the auto hearth be reinstituted.


Auto-hearthing, contrary to your belief, is not a "viable option". The ability to hearth automagically when another player is rendered is plainly outrageous, and although the timer is perhaps excessive (in seconds), I do believe it gets the job done when facing the fact that hearthing is overpowering. I see what you're saying here, from a hermit's perspective, though. However, I do think this is the only update we'll see for a while, so it is better to perhaps forage with alts and play it safer from now.
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Re: Recent changes

Postby Gray » Thu Dec 29, 2011 12:57 am

In my opinion:

Decrease metal cost on crossroads to 2 nuggets.

Disable shift-place option on them. (like Koya suggested)
Limit the number of authority objects by 1 to each 3x3 area.
Make crossroads and banners have no colision allowing you to walk through them. (like Burg suggested)
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Re: Recent changes

Postby Mvpeh » Thu Dec 29, 2011 12:58 am

Gray wrote:In my opinion:

Decrease metal cost on crossroads to 2 nuggets.

Disable shift-place option on them. (like Koya suggested)
Limit the number of authority objects by 1 to each 3x3 area.
Make crossroads and banners have no colision allowing you to walk through them. (like Burg suggested)


Decrease teleportation times to 5 seconds, aswell.
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Re: Recent changes

Postby krikke93 » Thu Dec 29, 2011 1:02 am

Wooohoow, all go quit because of the updates! :D then i have more space to live and dont get bothered anymore :D

no, serious, this is way to expensive. I feel sorry to all the people who build cr. I don't. :)
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Re: Recent changes

Postby Flame » Thu Dec 29, 2011 1:15 am

Make crossroads and banners have no colision allowing you to walk through them. (like Burg suggested)


This is just an easy, efficency, solution.
Is it so damn hard to do? I can handle the heart time but seriously, have metal needed for crossroad is TOO MUCH. Not every village need metal, damn you.
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