Makin a road

General discussion and socializing.

Re: Makin a road

Postby mvgulik » Fri May 04, 2012 3:36 pm

Nevermind ...
Seems there is also a road going North (from the old town)(up to grid point (-25,39))
:?


Plotted a possible route. (Removed, Road was already taken into a other direction.)
Last edited by mvgulik on Wed May 09, 2012 3:03 am, edited 2 times in total.
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Re: Makin a road

Postby Tonopah » Sat May 05, 2012 10:06 pm

Routing around abandoned claims has got to be annoying and time consuming. Nonetheless, nice work.
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Re: Makin a road

Postby dagrimreefah » Sat May 05, 2012 10:11 pm

Just took a stroll down it. Awesome fuckin' progress. I'll be helping again soon
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Re: Makin a road

Postby bamump2k9 » Tue May 08, 2012 4:41 am

i'm back from shenanigans so progress on my end will be coming soon
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Makin a road

Postby Neon14 » Tue May 08, 2012 4:58 am

I recently died, sorry I haven't been helping lately, I sadly cannot for a bit until I get my new character back up to speed :/
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Re: Makin a road

Postby FictionRyu » Tue May 08, 2012 5:34 am

With my new job I haven't been able to get on as oftern as I would like to. Adn for the same reason I have a-lot of work to do within my own personal settlement, so I'll try to get back around to doing the road.
Scooby Doo taught us that the real monsters are humans.
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Re: Makin a road

Postby yanna » Wed May 09, 2012 12:20 am

The road continues northward along the S-grid border. We have an oxcart and bull now as well as a metal plow and a few metal bars, but those will probably be gone soon with heavy use of the plow. a good portion of the road is now only 2 tiles wide, for the sake of expediency. Maybe it can be expanded later.

There is a large personal claim farther north we'll need to go around and then farther north of there I'm afraid there's an arm of the Dis village claim to go through. I will dispatch an emissary to her eminence, Lady Goo, immediately. The road must be allowed to continue!
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Re: Makin a road

Postby bamump2k9 » Wed May 09, 2012 1:06 am

double cool all of you, as it turns out i haven't had time to work on hnh since i have relationships now. i will be on as much as i can in the following weeks, but my time playing will be sparse- for those who have contributed all that you did, i can only say that you guys rock harder than iron maiden when it comes to projects. thanks for the screenies, and hope to see you guys someday soon.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Makin a road

Postby Wincenty » Wed May 09, 2012 12:18 pm

bamump2k9 wrote:pictures coming soon- i'll put them in the first post along with progress details and locations of waystops.


Still hoping for the pics.
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Re: Makin a road

Postby mvgulik » Wed May 09, 2012 3:00 pm

Ok, Main road manager officially taking a detour.

Thinking about widen the road a bit ... Although not sure though about target size and from were. Now that its running along the SG border.

+ Might be a good idea to post general work updates.
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