MrBunzy wrote:
Well, wasn't movement combat abuse of mechanics too? And now everyone is fighting to get movement hits back in so they can keep on using it.
I'm going to say "No." It was an unintended consequence of mechanics that encouraged some movement and random changes of position. To be honest, yes, applying negative combat effects to an inconsequential target is just more of the same. Why I differentiate the classification is that I see the latter as a design flaw. One shouldn't be able to trail around ants and alts to suck up the negatives.