Moracin wrote:OMGANDYLOL wrote:Also, it doesn't take 2 years to code a UO server. You can have a very decent one done in a month easily.. It just depends what hours you put in / your skills.
Let's be honest, you didn't code it, or you wouldn't need a Core coder, etc, your are just a little script kiddie that downloaded a simple repack from a release websiteOMGANDYLOL wrote:About my player relation skills.. rofl.
Rofl indeed, you have noneOMGANDYLOL wrote:The only reason im a dick is because 90% of players on here simply flame UO while they play a carebear game such as "gather wood and mine" while not even thinking that almost every other sandbox has this.. UO included.
I like playing gather wood and mine, set up a farm and survive with some friends trying to build up a village in the middle of freaking nowhere. And this game is still in alpha made by 2 students and it is already superiour to most sandbox "gather wood and mine" games.OMGANDYLOL wrote:H&H runs maybe 100 ave users "maybe"
Get your facts straight.OMGANDYLOL wrote:While there are more than 50,000 UO players "atleast" Currently playing.
Not on your server
But I have to congratulate on one thing:
LOL OK.. il explain something to you about UO servers. You download RunUO, that gives you a very very basic UO:R server with a empty world. Converting it to Pre:Ren is up to the owner to script himself, thus you re-write every code that you receive. Then creating a custom Pre:Ren server "fusionUO" creates more coding. Then spawning by hand instead of downloading a spawner is even more work, then editing loot mobs and creating new mobs = more coding. The list go's on and on. If you could simply download a already made server, they wouldn't have RunUO forums.. There would be 100x more free servers then there already are. And UO would be dead years ago due to server flooding. Google facts before commenting.