Iron, Noobs, and Raiders.

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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:24 pm

sabinati wrote:if everyone was independent there would be no trade or interaction.


Which is why, in my very first post, I suggested interdependence, rather than independence for a select group, and dependence for everyone else. A choice between 'mining town' and 'other rare resource town'. It's not the only solution, it's probably not even the best solution, but it's worlds better than 'everyone should continue to need me'.
Last edited by Elirian on Wed Apr 28, 2010 9:25 pm, edited 1 time in total.
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Re: Iron, Noobs, and Raiders.

Postby sabinati » Wed Apr 28, 2010 9:25 pm

Elirian wrote:
Potjeh wrote:And I ask do you have a fucking point? I'm no longer entertained by your endless inquiries.


I would have thought the point was obvious, but since you're apparently not getting it: your statement implies that you think forcing everyone to depend on a certain group of players, of which you are a member, is good for a game. You are wrong.


your statement implies that you think there is a unified group of players in control of all the mines. it also seems to imply that you want to solo a multiplayer game.
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:27 pm

sabinati wrote:
Elirian wrote:
Potjeh wrote:And I ask do you have a fucking point? I'm no longer entertained by your endless inquiries.


I would have thought the point was obvious, but since you're apparently not getting it: your statement implies that you think forcing everyone to depend on a certain group of players, of which you are a member, is good for a game. You are wrong.


your statement implies that you think there is a unified group of players in control of all the mines. it also seems to imply that you want to solo a multiplayer game.


There is no implication of unity there. You would be right about the second implication if I hadn't entered the discussion arguing for interdependence, and opposing unanimous independence every time someone suggested it.
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Re: Iron, Noobs, and Raiders.

Postby sabinati » Wed Apr 28, 2010 9:35 pm

Elirian wrote:
sabinati wrote:if everyone was independent there would be no trade or interaction.


Which is why, in my very first post, I suggested interdependence, rather than independence for a select group, and dependence for everyone else. A choice between 'mining town' and 'other rare resource town'. It's not the only solution, it's probably not even the best solution, but it's worlds better than 'everyone should continue to need me'.


hurrr go play the game and come back when you know what you're talking about
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:42 pm

sabinati wrote:
Elirian wrote:
sabinati wrote:if everyone was independent there would be no trade or interaction.


Which is why, in my very first post, I suggested interdependence, rather than independence for a select group, and dependence for everyone else. A choice between 'mining town' and 'other rare resource town'. It's not the only solution, it's probably not even the best solution, but it's worlds better than 'everyone should continue to need me'.


hurrr go play the game and come back when you know what you're talking about



This again huh? Is there something exceptional about h&h that makes it logical to give one group of players independence, and not another? Some secret that I'll be initiated into after playing through a map? Maybe it attracts a whole bunch of bondage subs?
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Re: Iron, Noobs, and Raiders.

Postby sabinati » Wed Apr 28, 2010 9:47 pm

here's the secret: you don't know what you're talking about because you haven't played the game or traded enough. it's perfectly possible to produce high value, high demand resources and trade them for metal. read what potjeh said about what he did last map. read what i said about bricks, linen, and chantrelles being entry-level work.
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:50 pm

sabinati wrote:here's the secret: you don't know what you're talking about because you haven't played the game or traded enough. it's perfectly possible to produce high value, high demand resources and trade them for metal. read what potjeh said about what he did last map. read what i said about bricks, linen, and chantrelles being entry-level work.


Which has what to do with some players having independence, and other players depending on them?
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Re: Iron, Noobs, and Raiders.

Postby Potjeh » Wed Apr 28, 2010 9:51 pm

Here's the thing: you don't depend on them. The only thing you can't make without metal is sausages, and I barely make those anyway.
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Re: Iron, Noobs, and Raiders.

Postby Elirian » Wed Apr 28, 2010 9:54 pm

Potjeh wrote:Here's the thing: you don't depend on them. The only thing you can't make without metal is sausages, and I barely make those anyway.


So now, you don't get independence, you get crappy LPs, you don't get as many resources/hour as silk, you have a huge initial outlay, and you have to defend yourself because everyone wants to take all these bad things off your hands. So I ask again, why do you do it? Masochist? :P
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Re: Iron, Noobs, and Raiders.

Postby sabinati » Wed Apr 28, 2010 9:56 pm

Potjeh wrote:Here's the thing: you don't depend on them. The only thing you can't make without metal is sausages, and I barely make those anyway.


you can't make fried eggs or pancakes without metal either but apparently darki and i are the only people that do that anyway
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