Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby jorb » Mon May 12, 2014 3:29 am

Yes, we are. It makes little advances more or less daily. :)
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Re: Haven 2.0: "Hafen"

Postby Arcanist » Mon May 12, 2014 3:34 am

Have you added bridges yet?
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Re: Haven 2.0: "Hafen"

Postby jorb » Mon May 12, 2014 3:34 am

Nope.
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Re: Haven 2.0: "Hafen"

Postby Arcanist » Mon May 12, 2014 3:37 am

Will you be getting around to them soon?

Surely it can be as simple as making their hitbox area work like shallow water, that also allows carts and wagons to pass.
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Re: Haven 2.0: "Hafen"

Postby jorb » Mon May 12, 2014 3:52 am

What makes you think they are even doable? Traditionally they haven't been. Has loftar promised them somewhere?
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Re: Haven 2.0: "Hafen"

Postby Arcanist » Mon May 12, 2014 3:55 am

Germany had bridges, therefore haven can have bridges.

Or you can allow us to dump dirt into water and make it into shallow water, and the reverse to dredge shallow into deep.
That's a bandaid fix though..
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Re: Haven 2.0: "Hafen"

Postby TeckXKnight » Mon May 12, 2014 4:18 am

jorb wrote:What makes you think they are even doable? Traditionally they haven't been. Has loftar promised them somewhere?

He didn't promise them but he said that maybe at some point he might consider trying to work them into the engine maybe. =)
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Re: Haven 2.0: "Hafen"

Postby AnnaC » Mon May 12, 2014 4:25 am

Fords > Bridges

Better raft mechanics or Ferry/Dock structures to bind watercraft to and recall them if needed would be better than bridges, too.
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Re: Haven 2.0: "Hafen"

Postby Ninijutsu » Mon May 12, 2014 4:27 am

AnnaC wrote:Fords > Bridges

Better raft mechanics or Ferry/Dock structures to bind watercraft to and recall them if needed would be better than bridges, too.


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Re: Haven 2.0: "Hafen"

Postby Arcanist » Mon May 12, 2014 4:29 am

ooohhh and water walls and raft rams :D :D :D
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