Should Characters Be Able to Be Perfect In Every Skill?

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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby theTrav » Sun Feb 21, 2010 5:45 am

I believe the OP thinks of the current system as having a max relevant allocation for each skill.

He thinks that currently, it is possible/reasonable for a player to have the maximum relevant allocation in all skills, whereas he would like people to only be able to be "competent" in some of the skills.

There's no contradiction there unless you want to find one
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby finalanarchy » Sun Feb 21, 2010 7:07 am

I like the current system, if you decide to be a jack of all trades you sacrifice being very good at one certain skill, as it takes progressively more lp to advance that skill.

I can imagine though, once your skill is rather high, higher then all the resources you have acess too, there isnt much reason to train it higher :/
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Sun Feb 21, 2010 11:39 am

Chakravanti wrote:Are you dense?


Cool reply, bro.

Chakravanti wrote:
Devour wrote:
Jack wrote:<snip>


Hurr. Durr. HURR DURR.

Have you even read the thread? I really doubt it.

But...
Devour wrote:So, yep, the title says what it means and it means what it says.


He brought up points that had been addressed already.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Sun Feb 21, 2010 3:16 pm

finalanarchy wrote:I like the current system, if you decide to be a jack of all trades you sacrifice being very good at one certain skill, as it takes progressively more lp to advance that skill.

I can imagine though, once your skill is rather high, higher then all the resources you have acess too, there isnt much reason to train it higher :/

False, Farming will always increase either the quality or the capacity for quality of every other product in the game except jewelry.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Potjeh » Sun Feb 21, 2010 3:17 pm

Smithing equipment quality depends on farming (via coal quality). I've never done jewellery, is it influenced by smithing equipment?
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Sun Feb 21, 2010 3:18 pm

Devour wrote:
Chakravanti wrote:Are you dense?


Cool reply, bro.


It's not about cool. I'm seriosu. You must be thick as shit because YOUR reply makes no fucking sense. I stated TWO types of 'caps' a hard and a soft you said "No not that one, the hard cap." HUH? What the fuck is that supposed to mean?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Sun Feb 21, 2010 3:19 pm

Potjeh wrote: I've never done jewellery, is it influenced by smithing equipment?

No, Jewelry is purely sqrt(smithing*Psy) and gold/silver are infinate quality. You can make jewelry as much as your spend resources and LP.
Well what is this that I can't see
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Well I am death, none can excel
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Thoregon » Mon Feb 22, 2010 12:17 pm

In my opinion the only answer in a sandbox game can only be yes. But for this you would need an infinite amount of time.

Now players can play in two ways in general

Generalizing
According to the survey2 a lot of people are playing alone and maybe doesnt trade a lot. In general these people need push every skill and will gain only low quality products if they dont invest a lot of time(=power gamer).

Specializing
These people only push one or to skills that go together. For example farming/cooking or hunting/sewing. They produce very high quality products but need to trade a lot or be members of a village with several other experts. To achive the same quality as generalized people these experts need a lot less time to invest.

I, for one prefer the second way.
Just my 2cents.

tl,dr
generalisation = low quality and equally leveled skills
specializing = high quality and 1-2 very high skills, rest low
Last edited by Thoregon on Mon Feb 22, 2010 5:33 pm, edited 2 times in total.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Morgant » Mon Feb 22, 2010 5:15 pm

Thoregon wrote:In my opinion the only answer in a sandbox game can only be yes. But for this you would need an infinite amount of time.

Now players have two choices:
Generalizing
According to the survey2 a lot of people are playing alone and maybe doesnt trade a lot. In general these people need push every skill and will gain only low quality products if they dont invest a lot of time(=power gamer).

Specializing
These people only push one or to skills that go together. For example farming/cooking or hunting/sewing. They produce very high quality products but need to trade a lot or be members of a village with several other experts. To achive the same quality as generalized people these experts need a lot less time to invest.

I, for one prefer the second way.
Just my 2cents.

tl,dr
generalisation = low quality / equally leveled skills
specializing = high quality / 1-2 very high skills, rest low


You might want to check the "Post your stats" thread. You might find it helpful.
People specialize as it is. People generally have maybe, a little tailoring, but a Ton of blacksmithing. They rely on other people in the village to take care of their tailoring needs. And they do this without having some needless cap on their skills. Not having caps on what they can or can't do, however, lets people live by themselves. It lets them play the game how THEY want to play it, and you're not gimped for all of eternity if you want to live as a hermit, if one of your village members dies, or one of them leaves. Being there no caps, you can work your way up to fill in their niche. I can't begin to explain how arbitrary and pointless putting a cap on H&H's skill system is.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Thoregon » Mon Feb 22, 2010 5:35 pm

on next page
Last edited by Thoregon on Mon Feb 22, 2010 6:30 pm, edited 1 time in total.
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