Excellent Job Goons

General discussion and socializing.

Re: Excellent Job Goons

Postby skrylar » Tue Nov 10, 2009 7:40 am

theTrav wrote:I thought skrylar was a goon...?


I am technically a Goon and I used to maintain a customized client for them, but I don't endorse their increasingly bad behavior. I actually used to annoy the hell out of them because I tried to warn them about pissing off the entire game and advocated the responsible stealing and pillaging over just raping towns daily.
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And so he did say he was riding a dolphin, and that He was splashing water upon thee. --Chapter 1, Verse 2; Codex of Boats
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Re: Excellent Job Goons

Postby Jackard » Tue Nov 10, 2009 7:48 am

The general playerbase lacks the self-restraint to avoid these threads. They'll have to look elsewhere for answers.
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Re: Excellent Job Goons

Postby Potjeh » Tue Nov 10, 2009 12:28 pm

Skrylar speaks a lot of sense, but the problem is that the general playerbase just can't take their losses in stride. I think the problem will fix itself in time, because people will either quit or learn to not throw fits over theft and murder. When the game runs out of people that throw fits, the goon recruitment will dry up and most of the ones that are in the game now will borequit.
theTrav wrote:Does Blaze even play anymore?

Looking at my kin list, I can confirm that Blaze still plays like 8 hours a day.
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Re: Excellent Job Goons

Postby jorb » Tue Nov 10, 2009 8:47 pm

skrylar wrote:The collective Loftorb hide behind every issue hammering away at the "this is an alpha, see, alpha means we don't have to fix anything" and they can't even test their own systems properly (Jorb admits to sneaking himself lembas, a god full healing item, while play testing the 'normal' experience).


Which is precisely the reason why I decided that we needed to change how band aids work. Do you think I'm actually stupid enough to hand myself god items and then fool myself into thinking that that is the normal experience? What do you mean we didn't test it properly? That is exactly what I did: Concluding that it didn't work. A lot of the changes we have made have been made because I've played the game. The way anyone would. If I hadn't been sneaking myself lembas, the rest of you would still be out there trying to grind up 100s of HHP using leeches and bandaids that heal 10 HHP at a time. If loftar hadn't hurt his arm trying to work a field there'd be no scythes, no shift-planting and no harvest cursor.

Also, what do you mean we don't try to fix issues? There was griefing -- so we introduced scents. -- A mechanic that has been derided to no end, a mechanic that can improve, a mechanic that works pretty well -- There were wall-ins -- so we introduced destructible items. People hid their hearthfires behind shit -- so loftar fixed a highlight effect. Our development has -- a lot of the time -- consisted of nothing save chasing the latest exploit or unintended behavior, and the game is better for it. Actually, it works fairly well. Hundreds of people log in every day and seem to have -- for the most part -- a fairly enjoyable experience. Every time the server crashes, loftar fixes a bug. Haven -- by and large -- is an extremely bug free experience, compared to a lot of games I've bought off of the shelf. Everyone of those crashes is a problem loftar has fixed. Yet "Loftorb", somehow, "refuses" to fix problems? Compare the game as it is now to how it was in May, and tell yourself that we don't try to fix issues.

Yelling at us because our game sometimes trips and falls is like yelling at two parents who are trying to teach their child how to walk. We have ten hours a week, concentrated to one night, during which everything needs to be done. Discussions, implementations, bugfixes. The reason your expectations on those ten hours are sky high is because we by and large deliver.

Peace.
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Re: Excellent Job Goons

Postby sabinati » Tue Nov 10, 2009 9:03 pm

FYI skrylar doesn't actually play, and hasn't in quite some time, he just likes to complain.
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Re: Excellent Job Goons

Postby Khyron » Tue Nov 10, 2009 9:05 pm

jorb wrote:If loftar hadn't hurt his arm trying to work a field there'd be no scythes, no shift-planting and no harvest cursor.


Can loftar hurt his arm trying to eat two inventories of apples so we can get an eat cursor? :)
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Re: Excellent Job Goons

Postby SynthesisAlpha » Tue Nov 10, 2009 9:47 pm

Who eats apples?
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Re: Excellent Job Goons

Postby sabinati » Tue Nov 10, 2009 9:55 pm

noobs
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Re: Excellent Job Goons

Postby bajuba » Tue Nov 10, 2009 10:31 pm

an apple a day keeps the doctor away
Was Lawspeaker of Macomb in W2.
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Re: Excellent Job Goons

Postby Gaiadin » Tue Nov 10, 2009 10:37 pm

then what does 100 apples a day do?
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