Mqrius' Map Marline (World Three)

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Re: Mqrius' Mega Map Marline

Postby aso11 » Sat Jan 01, 2011 3:46 am

FatBob wrote:The map dont update for me T.T why ?

Okay. Srsly guys? Is it THAT hard to look up about 5 inches on your screen?
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Re: Mqrius' Mega Map Marline

Postby FatBob » Sat Jan 01, 2011 3:49 am

What did I miss something ?

** NVM ...
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Re: Mqrius' Mega Map Marline

Postby Kaios » Sat Jan 01, 2011 4:18 am

aso11 wrote:
FatBob wrote:The map dont update for me T.T why ?

Okay. Srsly guys? Is it THAT hard to look up about 5 inches on your screen?


They tend to never look past 5 inches out of habit.

ZING!!!!!
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Re: Mqrius' Mega Map Marline

Postby kilakan » Sat Jan 01, 2011 4:39 am

I've got two quick questions, how do I upload to the map?
And how do I find where what I've uploaded is,
oh and how do I post town names/search for town names?
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Re: Mqrius' Mega Map Marline

Postby Oddity » Sat Jan 01, 2011 12:20 pm

kilakan wrote:I've got two quick questions, how do I upload to the map?

1. Read the OP post.
2. We can't right now because it's broken and Mqrius isn't around to fix it :cry: so there is no new mapping since like 2 weeks ago.
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Re: Mqrius' Mega Map Marline

Postby Whitehead1771 » Sun Jan 02, 2011 6:19 am

Hate to tell ya but your data in the region of (49,-186) to (65, -193) seems to be messed up.
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Re: Mqrius' Mega Map Marline

Postby sabinati » Sun Jan 02, 2011 6:58 am

Garath wrote:shouldnt this map be taken into the "public resources" sticky?


damn, yeah. updated.
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Re: Mqrius' Mega Map Marline

Postby Gotrek64 » Sun Jan 02, 2011 9:45 am

Whitehead1771 wrote:Hate to tell ya but your data in the region of (49,-186) to (65, -193) seems to be messed up.

maybe you should try reading up on the thread before posting the OBVIOUS
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Re: Mqrius' Mega Map Marline

Postby Gedrean » Mon Jan 03, 2011 9:58 pm

So, I'm going to upload (knowing it'll get tossed in queue) but I need to know - if it shows on the "map.html" file that my first tile (my home tile that is) is 0,0 but I know in global it's like 14,something, is that a problem, or does the system just know by tile name/location where it goes?

Also done with gilbertus, should I instead map with another client? If so, what's preferred?
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Re: Mqrius' Mega Map Marline

Postby jlt314 » Mon Jan 03, 2011 10:13 pm

the map.html is a session map - it always has a 0,0 as the origin tile. the whole point of the world map is to get many session maps (the larger they are, the better) and patch them into a cohesive world map. if your area is already mapped, it should be updated someday (when Mqrius has spare time to fix the map). this works by finding common tiles from different sessions and matching, which can go wrong if two unrelated areas happen to share a single very lookalike tile, and results in some obviously wrong spots on the map.
upload anyway - every little bit helps ;)
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