Official world 4 mapping thread

General discussion and socializing.

Re: Official world 4 mapping thread

Postby Wilkommen » Wed Mar 09, 2011 5:17 pm

How come my village name additions that I PM'ed a while ago were never added?
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Re: Official world 4 mapping thread

Postby LimaZulu » Mon Mar 14, 2011 4:04 pm

Hey, Alg, when're we gonna see a World 5 mapping thread? :D
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Re: Official world 4 mapping thread

Postby algeralith » Mon Mar 14, 2011 10:06 pm

Soon enough =O
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Re: Official world 4 mapping thread

Postby gomimin » Mon Mar 14, 2011 10:34 pm

Nice :D
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Re: Official world 4 mapping thread

Postby tempwad » Tue Mar 15, 2011 10:30 am

good job! waiting for w5 map.
trapped? masturbate.
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Re: Official world 4 mapping thread

Postby Flame » Tue Mar 15, 2011 10:55 am

No one more say (like in w3) that map are useless now? XD We was so relaxed with the w4 world map that is a shock don't have a map now xD
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Re: Official world 4 mapping thread

Postby Goddess » Wed Mar 16, 2011 7:32 am

Should be up again soon.
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Re: Official world 4 mapping thread

Postby Jackwolf » Wed Mar 16, 2011 7:51 am

We should just not have a map >> Map makes it too easy, imo.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: Official world 4 mapping thread

Postby Goddess » Wed Mar 16, 2011 7:55 am

Jackwolf wrote:We should just not have a map >> Map makes it too easy, imo.


Then remove the open source part - and all modified clients with it....
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Re: Official world 4 mapping thread

Postby ImpalerWrG » Wed Mar 16, 2011 8:14 am

Your all right, we became incredibly reliant on the map and coordinates (I know I did), it's not in the spirit of the game as the designers intended it and we really *shouldn't* do it. But so long as 3rd party clients exist and they are freely sending minimap data to the client its rather inevitable.
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