jorb wrote:Or maybe, what if we removed teleport completely?
Fuck all those crappy other ideas that popped into your head. do this
jorb wrote:Or maybe, what if we removed teleport completely?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
barracuda546 wrote:jorb wrote:Or maybe, what if we removed teleport completely?
i dare you to
jorb wrote:Or what if I randomly decided to go godfist something, just for sport and fun?
No clue what the drama is about but I stand by the crossroad change under any and all circumstances. Crossroads being a few branches and some dreams is was and will always be retarded regardless of what detrimental effects it may admittedly have on the present gamestate where plenty of cheap crossroads are already established.
go play something else if you don't like it.
jorb wrote:No clue what the drama is about but I stand by the crossroad change under any and all circumstances.
jorb wrote:Since all we hear are complaints about how broken the world and the game and the siege mechanics presently are, no one should mind the slightest if we decide to run some experiments to see what we can do about that. Long live the perpetual alpha, and go play something else if you don't like it.
jorb wrote:While we're on the subject, I wonder what bringing back brick-bashing would change....
jorb wrote:Or maybe, what if we removed teleport completely?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:To be fair, protecting a clay spot with crossroads is an abuse, even if it is the only way
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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