dagrimreefah wrote:Skyrage wrote:Well, as an EVE player, I must say that it is partially incorrect that new players cannot do anything from the get-go. If you have the basic knowledge you can start off PvP'ing almost immediately. The thing that EVE does right in this regard is that a new player always have a chance of taking out other players that have played the game for years, it all depends on circumstances. As I said before however, the main drawback that keeps many from doing so is simply because of the lack of knowledge which cannot be learned overnight.
Haven and Salem fails horribly in this regard, which is why I believe that Salem will never kick off in the mainstream and will become just as niched and low-populated as Haven. The gap between old and new players in these games get huge in an extremely short amount of time and there's absolutely nothing a new player can do to stand up to old players if they're attacked. Not exactly a good selling point to the majority of gamers. Circumstances does not matter as the outcome will always be the same. The concept is of course flawless and extremely refreshing, but the execution is far from the ideal. It does not take into account causality versus hardcore gaming whatsoever, and it also has a progression system where long term players can be hundreds of times stronger than new players - in a full PvP focused world with permanent death.
Kinda a shame that the game limits itself to this degree cause the concept itself is something that the stale gaming world desperately needs.
I've seen 30 UA players kill others with 150+ UA. You don't know what the fuck you're talking about.
Of course you have. I'm sure you can link me a few videos on youtube of it as well.