
cobaltjones wrote:This is how you run a successful KickStarter: http://www.kickstarter.com/projects/tal ... up-and-jam
Set your goal at the bare minimum needed to put out the product you envision, while creating stretch goals to give people motivation to continue to donate even after a goal is met.
Setting too high of an initial goal just hamstrings the entire process and you lose out of a bunch of potential interest/funding from people passing through who get bored with waiting. Don't get greedy.
Our inspirations come from a wide variety of games, from the old school days of Ultima Online to the modern worlds of Minecraft and Terraria. We think Darkfall and Salem have had some great ideas as well. Dwarf Fortress and Dungeon Keeper have also heavily influenced our design.
Tonkyhonk wrote:the kickstarter page says;Our inspirations come from a wide variety of games, from the old school days of Ultima Online to the modern worlds of Minecraft and Terraria. We think Darkfall and Salem have had some great ideas as well. Dwarf Fortress and Dungeon Keeper have also heavily influenced our design.
you sure have the balls to name this "inspired by Haven & Hearth" and continue on your advertisement here.
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