joshrmt wrote:Hey, just wanted to say hello to the Haven & Hearth community. My name is Josh, and my game development team has been developing a sandbox game that has been deeply inspired by games like Haven & Hearth. I just wanted to give a shout out to the Haven & Hearth development team (and Salem!). It's a niche and risky style of game, and many game developers are afraid to build games like this. I am hoping to go above and beyond what other sandbox games have done. I've been at work on the game engine for over a year now, and it's finally coming together to a playable state. The great thing is, we are reaching out to the community to create many of the game's features.
Here is our feature list:
- A fully player-run world, where every creature is controlled by players.
- Permadeath ensures that each player takes responsibility for their actions.
- A powerful crafting system that allow players to create homes or dungeons.
- Dynamic procedurally generated sandbox world with no 'safe zones'.
- Every character is always 'logged in', resulting in a true persistent world.
- Play as any creature in the game, including wolves, vampires, or dragons.
- Built-in scripting system allows players to create artificial intelligence.
- Support for thousands of scripted characters on a single game server.
- Fully customizable game interface allows players to play the way they want.
We are 2 months away from a beta test. We'll be launching at Kickstarter at the end of November. Please follow our dev blog, wiki, and forum for information about the game:
http://www.topiaonline.com
Came back to this site after a long while, and yeah I'm glad to see more survival genres appearing in a decent way.
After the whole WarZ fiasco I'm starting to think that Sergey Titov and his band of trolls makes this game's developers and moderator actually look good in my view.
Yes. Sergey Titov, the man who made one of the worst games in the world.
Basically Topia is less of a active based MMORPG, it is more of a 'remote control' mmo-monster-server.