Having the same melee combat as the enemies defensive weight will break their defense while moving. Having the same UA as the enemies defensive weight and hitting them while moving will bring them to 10% defense.
bitza wrote:i would simply postulate then, that if a player is able to preserve their def bar (either by staying out of melee range or just having enough combat stat), then they deserve a reasonable chance to get away.
i think that what you are suggesting and what i am suggesting are really not very different things, a hamstring move vs. no running after SHP damage. the only difference is that the hamstring move has a lot of potential for abuse unless it's set up exactly the right way
With how the moving hits now i just don't think it would be enough. Last world it wasn't exactly easy to catch people, but if you hit them moving the chase was over. I think it should be like that still. (note that i do think the hamstring move should only work if u hit the person moving, and it should cost 2 coins, and possibly scale with stats so that it can't be spammed by alts, though i don't think it would be an issue)