by AnnaC » Tue Nov 19, 2013 9:07 pm
I don't see the point of increasing ranged weapons when they don't even have considerations in the combat system for the most part. You don't need to consider IP, attack or defense weight bars, or combat advantage at all, when using a ranged weapon. You don't even need to consider the terrain, structures, or obstacles between you and the target, either. So there is no way ranged weapons should be relevant in PvP in a permadeath game. I'd like to see hearthling death require a close-range coup-de-grace type of action, too (that would atleast alleviate over-the-wall sniping). Also a lot of the trouble with bows and archery anyway is the logistical limitations of it.
As far as combat goes I'm not that experienced, a few fights here and there and some spars; but I really do like the combat system in general, although to me it seems like it was designed for one-one one duels that are generally static, and the interface and moves/balances seem to go out the window when you get large groups involved in a rumble.
Basic combat suggestions I have:
Give Throw Sand some range, maybe half of Thunder, this could help balance Thunder spamming if that's an issue, and it would atleast give the move more relevance.
A one-handed metal Axe, basically an upgrade to the stone axe, with the combat base damage less than a Militia Sword; would be useful still as a new option for using shields and being able to use cleave and chop... also useful on an economic side and makes sense as metal axeheads were well sought after trade items when metal technology came around.
Maybe more options for shields, maybe a few manuevers/stances (I do like the term stances since they are reactionary) to give some incentive to use them again (although going back to the ranged discussion, having a shield could really nullify the effects of arrows, and could make shields more relevant if they had some effect on potential ranged hits).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)