W7 combat

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Re: W7 combat

Postby NOOBY93 » Tue Nov 19, 2013 6:53 pm

Remove ranged combat as it is.
Fixes the problem with noobs with 10 MMS killing bears, instead of an evil ninja swimming bears edit.
When it's time, add a really reworked version, that is as complex as melee fighting.
I see no reason why that shit would be OP at all. No skill involved, 300-400 MMS very easy to get, it's just bad.
Fending off palibashers? How about melee fighters or a brickwall.
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Re: W7 combat

Postby jordancoles » Tue Nov 19, 2013 7:12 pm

Jojjkano wrote:Its easier to get 1000+ perc than getting 1000+str/agi/con which is all that matters.

NOOBY93 wrote:Remove ranged combat as it is.
Fixes the problem with noobs with 10 MMS killing bears, instead of an evil ninja swimming bears edit.
When it's time, add a really reworked version, that is as complex as melee fighting.
I see no reason why that shit would be OP at all. No skill involved, 300-400 MMS very easy to get, it's just bad.
Fending off palibashers? How about melee fighters or a brickwall.

virus_128 wrote:i don't know what r u talking about, but for me, RB is just decoration. Sad to see that it's IMPOSSIBLE to damage enemy.

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Re: W7 combat

Postby romovs » Tue Nov 19, 2013 7:37 pm

NOOBY93 wrote:Fending off palibashers? How about melee fighters or a brickwall.


Not everyone can build a bw in time and a lot of hermits don't have army of melee fighters protecting them. Hermit's melee char can't do much against two palibashers which usually have much higher stats and better gear.
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Re: W7 combat

Postby NOOBY93 » Tue Nov 19, 2013 8:11 pm

romovs wrote:
NOOBY93 wrote:Fending off palibashers? How about melee fighters or a brickwall.


Not everyone can build a bw in time and a lot of hermits don't have army of melee fighters protecting them. Hermit's melee char can't do much against two palibashers which usually have much higher stats and better gear.

That's because stronger people are supposed to be stronger.
There should be no instakill button (which buffed rbows with the combat-shoot system would actually be) to fend off raiders.
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Re: W7 combat

Postby MrBunzy » Tue Nov 19, 2013 8:28 pm

There has already been a ton of discussion about what role ranged combat should have in this game... this thread covers a bunch of it. But really I think melee combat needs to be fixed before we get any big ideas about ranger bows. If anything some of the shooting mechanics from Salem can be brought into haven 2.0 (especially the not shooting through walls bit).
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Re: W7 combat

Postby jordancoles » Tue Nov 19, 2013 8:52 pm

Salem aiming and shooting would be nice actually. Aiming requires a bit of skill and predicting the player's movements during the aim>shot time makes it more interesting.
Reloading and shooting are not instant under that system but an issue is determining how the mm skill would come into play with that system
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Re: W7 combat

Postby AnnaC » Tue Nov 19, 2013 9:07 pm

I don't see the point of increasing ranged weapons when they don't even have considerations in the combat system for the most part. You don't need to consider IP, attack or defense weight bars, or combat advantage at all, when using a ranged weapon. You don't even need to consider the terrain, structures, or obstacles between you and the target, either. So there is no way ranged weapons should be relevant in PvP in a permadeath game. I'd like to see hearthling death require a close-range coup-de-grace type of action, too (that would atleast alleviate over-the-wall sniping). Also a lot of the trouble with bows and archery anyway is the logistical limitations of it.

As far as combat goes I'm not that experienced, a few fights here and there and some spars; but I really do like the combat system in general, although to me it seems like it was designed for one-one one duels that are generally static, and the interface and moves/balances seem to go out the window when you get large groups involved in a rumble.

Basic combat suggestions I have:
Give Throw Sand some range, maybe half of Thunder, this could help balance Thunder spamming if that's an issue, and it would atleast give the move more relevance.

A one-handed metal Axe, basically an upgrade to the stone axe, with the combat base damage less than a Militia Sword; would be useful still as a new option for using shields and being able to use cleave and chop... also useful on an economic side and makes sense as metal axeheads were well sought after trade items when metal technology came around.

Maybe more options for shields, maybe a few manuevers/stances (I do like the term stances since they are reactionary) to give some incentive to use them again (although going back to the ranged discussion, having a shield could really nullify the effects of arrows, and could make shields more relevant if they had some effect on potential ranged hits).
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Re: W7 combat

Postby Ninijutsu » Tue Nov 19, 2013 9:18 pm

AnnaC wrote:A one-handed metal Axe, basically an upgrade to the stone axe, with the combat base damage less than a Militia Sword; would be useful still as a new option for using shields and being able to use cleave and chop... also useful on an economic side and makes sense as metal axeheads were well sought after trade items when metal technology came around.


If it did less damage than a sword, then there's no reason to use it, because chop is just a sting that costs twice as much initiative, and cleave is essentially useless. Could give it a lot of penetration maybe and make it a poor man's way to hurt armored individuals.
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Re: W7 combat

Postby Linkpwns » Tue Nov 19, 2013 9:51 pm

The real issue is that if you fix one problem it causes another. Haven and hearth has been developped and changed so many times in the years of its existence that if we really want a good "fix" we just have to rebuild the combat system (or any system) from the ground up. And thats why development on HnH has slowed down and the devs presence has been seeminly lacking because they are getting ready for Haven 2.0 and Im sure salem is taking up some of their attention still. So if you have any issues w/ the combat system. Instead of a simple change of "buff this" "nerf that". How about we discuss new and original ideas for haven 2.0, like jorb asked. There has been some really good debate and ideas but its best we start fresh.
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Re: W7 combat

Postby ramones » Tue Nov 19, 2013 11:24 pm

Jojjkano wrote:Its easier to get 1000+ perc than getting 1000+str/agi/con which is all that matters.

Aswell as its easier to get 300-500 mms than to get 1000+ua or mc.

If rbows would get buffed with a armor pen it would be unbalanced.
And there would be so much exploits with it.
Im just sayin, in the time you would build a fighter u would have made 5-10 mms alts which could then be made fulltrad and u could just switch char when u die, study on the dead one for 5 days and be back to your old stats.
Whilst they could kill a titan and the owner would be fucked for weeks or months.

The only reason for buffing rbow would be to use all the exploits that come with it, there is nothing else it can be used for.
I would get a bunch of mms alts, autoshoot bot, standing at w.e spot i want inside a brickwall while carrying a boat so you couldnt see it was aiming at you, then just go collect gear.

But please buff it it sounds fukn awesome.


Easier to get 1000 perc than 1000 strenght?!?!?!?!?!?! ¦]
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