jordancoles wrote:I'm fine with a slowing affect taking place when being hit moving or a snare effect but I think I'd prefer a skill that takes 20 seconds to be reused again that will bind the person or slow them down when hit moving with it, if the attack is not successful in hitting while moving, the reuse timer should be doubled. If successful it'd be nice to see a small portion of damage be dealt to the person as well. A small percentage of your total punch dmg or something like that to give the feeling of being jabbed in the ribs or back of the legs.
the reason why i dont like a skill like that is i have always had a very strong combat character but i would be fighting by myself. i dont live in a large village. i dont like it how DIS and AD run around with groups of 7 guys who the majority are weaker than my own character, but i have no chance against them because of the numbers. i dont want them to have another advantage on me by having a snare skill that will allow the rest of their players to catch me. iam fine with dying to someone who is just as strong as me, i do not feel fine about dying to some weak combat alt snaring me so his friends can catch up.