by dragonxkai » Thu Jun 27, 2013 10:37 pm
Rather the combat has been looked at and changed so much that people may have lost sight in the original idea of combat.
O_o
Classic MMO combat systems work for a reason, it prolong combat but does have level gaps which shortens the duration two people fight.
A level 20 character is going to whoop a level 10 character's butt.
Then Action RPG combat system puts in real time hit and miss based on hitboxes and animations. Then calculates damage and such if the character does hit one another.
But with hits and miss, comes blocking, where you literally block a move and gain advantage over a opponent (counter attacking).
In HnH, defense gauges allows players not to take damage until it drops, in a sense it acts as a gauge for 'accuracy'. But how does dodging attacks reduces your defense? Shouldn't dodging tire you out via stamina loss?
Maybe one idea is to tie attack and defense gauges to stamina.
As your gauges loses units in %, the stamina tries to refill it at a quick pace.
When using dodge maneuver, you regain defense gauge faster passively at a cost of stamina. When using blocking maneuver, you have increased defensive weight at a cost of partial stamina loss when you take blows.
So stamina influences the weight gauges.
Attacking will reduce stamina no matter what level the gauge is at, so hitting rapidly at lower attack gauges may tire you out faster.
These ideas pretty much ramp up the importance of stamina and constitution.
And in combat, I think instead of changing how the damage and attacks works, is to improve the player's defensive capabilities, like maximum health via constitution boosts.
Lets see... Constitution based food is mainly foraged or from harvesting auroch/cows.
But it seems that you cannot increase stamina capacity with con?