

Saalan wrote:
Character created at
2010-12-21 02:20
Last played at
2011-01-10 19:02
Direct ancestor
None
Learning points collected
3569 (341069 total)
Age
1 days
Values
Strength 25
Agility 13
Intelligence 24
Constitution 30
Perception 32
Charisma 12
Dexterity 20
Psyche 10
Unarmed Combat 28
Melee Combat 3
Marksmanship 36
Exploration 32
Stealth 5
Sewing 1
Smithing 12
Carpentry 8
Cooking 5
Farming 10
Survival 18
Personal Beliefs
Nature 5
Life 5
Civil 0
Night 0
Martial -5
Change 3
Skills
Animal Husbandry
Ancestral Worship
Archery
Baking
Bee Keeping
Basic Mechanics
Boat Building
Brawling
Cartography
Cheesemaking
Cloth Making
Candle Making
Carpentry
Farming
Fire & Ice
First Aid
Fishing
Foraging
Prospecting
Glassmaking
Hearth Magic
Hunting
Lawspeaking
Leadership
Leather Working
Locks & Bolts
Lumberjacking
Masonry
Metal Working
Militia Training
Mining
Oral Tradition
Plant Lore
Pottery
Rage
Ranging
Road Building
Sericulture
Soldier Training
Wilderness Survival
Steelmaking
Swordsmanship
Stone Working
The Symbel
Tales by the Hearth
Primitive Tools
Trespassing
Tricks & Ruses
Unarmed Combat
Valor
Warrior Spirit
Wheelmaking
Winemaking
The Will to Power
Yeomanry
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
Tornac
Character created at
2010-02-27 20:48
Last played at
2010-09-28 19:46
Direct ancestor
None
Learning points collected
129063 (3974403 total)
Age
1 weeks, 1 days
Values
Strength 105
Agility 82
Intelligence 42
Constitution 88
Perception 53
Charisma 34
Dexterity 35
Psyche 12
Unarmed Combat 100
Melee Combat 184
Marksmanship 50
Exploration 50
Stealth 1
Sewing 31
Smithing 1
Carpentry 45
Cooking 50
Farming 95
Survival 51
Personal Beliefs
Nature 5
Life 0
Civil -5
Night 0
Martial -5
Change 5
Aethinor
Character created at
2010-09-30 20:10
Last played at
2011-01-10 20:54
Direct ancestor
Tornac
Learning points collected
19183 (5401933 total)
Age
1 weeks, 1 days
Values
Strength 400
Agility 400
Intelligence 34
Constitution 385
Perception 179
Charisma 68
Dexterity 21
Psyche 13
Unarmed Combat 165
Melee Combat 193
Marksmanship 165
Exploration 24
Stealth 1
Sewing 8
Smithing 1
Carpentry 12
Cooking 69
Farming 70
Survival 60
Personal Beliefs
Nature 5
Life 5
Civil -5
Night 0
Martial -5
Change 5
Character created at
2011-01-11 05:14
Last played at
2011-01-11 05:42
Direct ancestor
None
Learning points collected
0 (835 total)
Age
No time
Values
Strength 10
Agility 10
Intelligence 10
Constitution 10
Perception 10
Charisma 10
Dexterity 10
Psyche 10
Unarmed Combat 1
Melee Combat 1
Marksmanship 1
Exploration 1
Stealth 1
Sewing 1
Smithing 1
Carpentry 1
Cooking 1
Farming 1
Survival 1
Personal Beliefs
Nature 0
Life 0
Civil 0
Night 0
Martial 0
Change 1
Skills
Carpentry
Foraging
Hearth Magic
Hunting
Lumberjacking
Oral Tradition
Wilderness Survival
Stone Working
Primitive Tools
Colten wrote:Character created at
2011-01-11 05:14
Last played at
2011-01-11 05:42
Direct ancestor
None
Learning points collected
0 (835 total)
Age
No time
Values
Strength 10
Agility 10
Intelligence 10
Constitution 10
Perception 10
Charisma 10
Dexterity 10
Psyche 10
Unarmed Combat 1
Melee Combat 1
Marksmanship 1
Exploration 1
Stealth 1
Sewing 1
Smithing 1
Carpentry 1
Cooking 1
Farming 1
Survival 1
Personal Beliefs
Nature 0
Life 0
Civil 0
Night 0
Martial 0
Change 1
Skills
Carpentry
Foraging
Hearth Magic
Hunting
Lumberjacking
Oral Tradition
Wilderness Survival
Stone Working
Primitive Tools
Colten wrote:Character created at
2011-01-11 05:14
Last played at
2011-01-11 05:42
Direct ancestor
None
Learning points collected
0 (835 total)
Age
No time
Values
Strength 10
Agility 10
Intelligence 10
Constitution 10
Perception 10
Charisma 10
Dexterity 10
Psyche 10
Unarmed Combat 1
Melee Combat 1
Marksmanship 1
Exploration 1
Stealth 1
Sewing 1
Smithing 1
Carpentry 1
Cooking 1
Farming 1
Survival 1
Personal Beliefs
Nature 0
Life 0
Civil 0
Night 0
Martial 0
Change 1
Skills
Carpentry
Foraging
Hearth Magic
Hunting
Lumberjacking
Oral Tradition
Wilderness Survival
Stone Working
Primitive Tools
cobaltjones wrote:lol at wasting your belief point on change instead of doing peaceful.
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