Running Away in Combat

General discussion and socializing.

Re: Running Away in Combat

Postby Duane » Fri Jun 28, 2013 6:38 am

talon00302 wrote:
ChildhoodObesity wrote:I think the best thing Jorb and Loftar could do when it comes to fixing running is not take any of Ainran's suggestions.

Basically, combat last world was fine, roll it back and allow people to move bodies, seriously, get it ove rwith. Alt spam shouldn't be a method of war and fighting them shouldn't be impossible because "I have to fill my attack bar for all of them."
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Re: Running Away in Combat

Postby ChildhoodObesity » Fri Jun 28, 2013 6:43 am

Duane wrote:Basically, combat last world was fine, roll it back and allow people to move bodies, seriously, get it ove rwith. Alt spam shouldn't be a method of war and fighting them shouldn't be impossible because "I have to fill my attack bar for all of them."

Yea i agree with you, last worlds combat was great I used too try and spar people as much as I could but now it's just boring and long.
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Re: Running Away in Combat

Postby maze » Fri Jun 28, 2013 6:43 am

what ever happen to the old fashion

"go for the knee's"
-30%def 2+ combat vantage 4-6 coins's
reduces enemy to a crawl for 15 sec's

for alt spaming. dead bodys should not have a hitbox's
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Running Away in Combat

Postby Duane » Fri Jun 28, 2013 6:47 am

maze wrote:what ever happen to the old fashion

"go for the knee's"
-30%def 2+ combat vantage 4-6 coins's
reduces enemy to a crawl for 15 sec's

for alt spaming. dead bodys should not have a hitbox's

But then how would people trap trolls? You can't break two game mechanics at once like that.
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Re: Running Away in Combat

Postby painhertz » Fri Jun 28, 2013 6:48 am

Frogs or rats.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: Running Away in Combat

Postby ChildhoodObesity » Fri Jun 28, 2013 6:52 am

Duane wrote:
maze wrote:what ever happen to the old fashion

"go for the knee's"
-30%def 2+ combat vantage 4-6 coins's
reduces enemy to a crawl for 15 sec's

for alt spaming. dead bodys should not have a hitbox's

But then how would people trap trolls? You can't break two game mechanics at once like that.

Cellar stones although I'm not sure if trolls can break them now or anything.
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Re: Running Away in Combat

Postby Duane » Fri Jun 28, 2013 7:31 am

painhertz wrote:Frogs or rats.

Because those are known for being predictable and useful in combat.

OH WAIT

NAH
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Re: Running Away in Combat

Postby Arcanist » Fri Jun 28, 2013 8:28 am

Should you be able to trap trolls?
I think that this was not intended, and that a group should be required to take down a troll
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Re: Running Away in Combat

Postby asval » Fri Jun 28, 2013 9:23 am

Arcanist wrote:Should you be able to trap trolls?
I think that this was not intended, and that a group should be required to take down a troll


I suppose the same should go for every animal out there and all those annoying sign posts littering the world.
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Re: Running Away in Combat

Postby maze » Fri Jun 28, 2013 7:05 pm

Since it seems everyone is off topic on how to trap animles with glitchs i guess they agree with my 2 bug fixs
\(~3~)/

Frogs, rats were always my best friend during mining and throwing down a leato in combat (pvp)

maze wrote:what ever happen to the old fashion

"go for the knee's"
-30%def 2+ combat vantage 4-6 coins's
reduces enemy to a crawl for 15 sec's

for alt spaming. dead bodys should not have a hitbox's
WARNING! MY ENGISH SUCKS.
game ideas
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maze
 
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Location: Canada

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