Recent changes

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Re: Recent changes

Postby samual82 » Thu Dec 29, 2011 8:12 pm

did not mean a raft..... rafts are one of my most hated methods of travel, and if i ever had to trade by wagon and raft, you can bet money I would spend time with sir python and automate it

and or just not do it, i'm not that motivated, more motivated to get off my lazy ass and drag my catamaran to the marina, or read a book instead. i cant see raft trading ever being a good alternative for the casual player, which, while i have been very active(my wife hates me) this holiday, when another shut down starts, or some contracts come in, it goes back to very casual. I cant imagine many people are in much of a different frame of mind/situation
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Re: Recent changes

Postby Potjeh » Thu Dec 29, 2011 8:23 pm

Just Do It!
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Re: Recent changes

Postby sabinati » Thu Dec 29, 2011 8:28 pm

samual82 wrote:did not mean a raft..... rafts are one of my most hated methods of travel, and if i ever had to trade by wagon and raft, you can bet money I would spend time with sir python and automate it

and or just not do it, i'm not that motivated, more motivated to get off my lazy ass and drag my catamaran to the marina, or read a book instead. i cant see raft trading ever being a good alternative for the casual player, which, while i have been very active(my wife hates me) this holiday, when another shut down starts, or some contracts come in, it goes back to very casual. I cant imagine many people are in much of a different frame of mind/situation


typical trades do not require the amount of volume that a wagon is capable of carrying.
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Re: Recent changes

Postby samual82 » Thu Dec 29, 2011 9:24 pm

ahh, but in a world without teleporting, every village would be a specialty village, one people would be clay, making nice tree plant pots etc, one a soil trader, assorted mining towns, not many people could evolve their situation past meagre without serious trading of wares.... then again i guess your right, i think i had brick deliveries in mind when i thought that up, but they dont have to be anything above q1... at least until brick bashing is considered again, and then probly still q1

Nike!
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Re: Recent changes

Postby Flame » Thu Dec 29, 2011 9:32 pm

Things to do in order to remove travel.

1 - Less stamina lose when you walk, and equip to lower the stamina lost in hard terrains.
2 - Horses
3 - Large doors to give a sense to Ox carts
4 - Roads with bridges.


Once we can travel in game there will no need to meta travel anymore, so, do not dream and do not suggest to devs another way to ruin this game.
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Re: Recent changes

Postby burgingham » Thu Dec 29, 2011 9:33 pm

samual82 wrote:ahh, but in a world without teleporting, every village would be a specialty village,


if only that were true. The game needs a lot more features for that to become reality.
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Re: Recent changes

Postby Jackard » Thu Dec 29, 2011 9:34 pm

Flame wrote:3 - Large doors to give a sense to Ox carts

AFAIK this is already possible, it's just really expensive for poors!
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Re: Recent changes

Postby burgingham » Thu Dec 29, 2011 9:36 pm

It is also more of an exploit than a feature.
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Re: Recent changes

Postby Flame » Thu Dec 29, 2011 9:38 pm

yes i built it. But honestly is really an exploit. I cant consider it a dev update.
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Re: Recent changes

Postby dra6o0n » Thu Dec 29, 2011 9:39 pm

Well if you want traveling without teleporting, why not have 'shallow water' between rivers in some area?

So there's a small chance that the land you are on is connected to another land.

Horses would actually be a good addition simply because it makes the most sense.

Fastest traveling, and may even bring forth mounted combat ideas.
Horses has many functions like the Ox, but less power and more speed.

Typically if you use the deer as a template to draw the horse it might work?
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