Topia Online -> Inspired by Haven & Hearth

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Re: Topia Online -> Inspired by Haven & Hearth

Postby dra6o0n » Wed Jan 02, 2013 5:59 am

It's sufficient for a basic indie development at least.

50,000 dollars is sufficient for a few months or so to pay the staffing and hire and buy resources.

They can get a basic alpha out with that much actually.

If they made 100k, or 1 million dollars from kickstarts, it won't do much to development.

So in this case it's better to keep working regardless of how much money you make, because in the end it pays off if you succeed.

Since the point is to get tools and simple assets out, it doesn't require a lot really.

I suggest against paying programmers more than 20 dollars an hour a day... REALLY!
It's better to limit it to contract funds, and give them a deadline to meet requirements on that to earn that set amount of funds.
$10 per hour wage (max of $1000 per week) plus... $200 dollars per basic features completed, $500 dollars per intermediate features completed, remaining contracted funds given when project reaches release.
Basically set it into phases where programmers earn a specific reward for completing it. If they are motivated, they'll rush to complete all of them as soon as possible to claim all the rewards.

Sacredome is the one making the sprites I think...

So other than graphics and sound, the javascript language is easily done.

That leaves the networking, where most of the money will be drawn to.

At the moment it's small, meaning a basic networking system works.

Also, for it being a browser game, using javascript for scripting, and it's hosted on a server and players runs the game within a browser... It's manageable with low end computer resources. It doesn't need to be super fancy, just gotta be mechanically interesting.

Browser games copes with MMO rather easily, because players uses their browsers to send packet information to control characters on the server end.
This means they are basically 'remote controlling' assets and characters from afar, with the assets temporarily downloaded to their browsers.

It's not like its a game where you gotta render 100 3d character models and have 100 of them sync with 99 other players.

It's just 100 models that is being controlled by the server and packets sent to everyone there.

Topia online isn't suppose to be graphically intensive anyhow, so server hosting should be easy.
Last edited by dra6o0n on Wed Jan 02, 2013 6:12 am, edited 5 times in total.
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Re: Topia Online -> Inspired by Haven & Hearth

Postby painhertz » Wed Jan 02, 2013 6:07 am

"Sacredome is the one making the sprites I think..." you just reached right up into your ass and pulled that out didn't you. lmfao. A woman with the first name Jenn is the Lead Artist. No one from haven has anything to do with this game other than pledging and trying to get the word out....
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Re: Topia Online -> Inspired by Haven & Hearth

Postby dra6o0n » Wed Jan 02, 2013 6:13 am

painhertz wrote:"Sacredome is the one making the sprites I think..." you just reached right up into your ass and pulled that out didn't you. lmfao. A woman with the first name Jenn is the Lead Artist. No one from haven has anything to do with this game other than pledging and trying to get the word out....

Actually my programmer friend told me that one of the sprite artists he knows works on a 2d mmo like that...

Oh wait I remembered, Sacredome is working on Crawle... Sekaru's game.

That bit of info I wasn't clearly sure of and I didn't remember which game he was making art assets for.
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Re: Topia Online -> Inspired by Haven & Hearth

Postby painhertz » Fri Jan 04, 2013 9:37 pm

Bump for a game "actually" in development.
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Re: Topia Online -> Inspired by Haven & Hearth

Postby painhertz » Sat Jan 05, 2013 6:54 am

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Re: Topia Online -> Inspired by Haven & Hearth

Postby painhertz » Mon Jan 07, 2013 9:56 pm

http://www.topiaonline.com/ Pre-Order system on the front page is now Live. Go throw money at it!
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Re: Topia Online -> Inspired by Haven & Hearth

Postby Shadow7168 » Sat Jan 12, 2013 7:52 am

While you're throwing money at it, join Constantinople. Yes, I, some random has decided to found the Glorious Trade Capital of Topia. I need a suitable taxbase to claim the cities lands as quick as possible. Aso11, if you're still around, you can now make road-building bots instead of enslaving ~5 people to build roads to places for you.

(Constantinople did indeed get its name from the W3 Constantinople, which in turn, got its name from the real Constantinople)
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Re: Topia Online -> Inspired by Haven & Hearth

Postby painhertz » Tue Jan 15, 2013 7:55 am

There can be only one....haven guild. lol
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Re: Topia Online -> Inspired by Haven & Hearth

Postby btaylor » Tue Jan 15, 2013 8:16 pm

Haven is coming...
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Re: Topia Online -> Inspired by Haven & Hearth

Postby overtyped » Thu Jan 17, 2013 9:21 pm

Would just like to say that i find your 25 dollars to try the game a silly idea. Most people won't try a game unless they know they like it. I get that your trying to prevent spammers, if people like your game they will pay for the additional race slots. I suggest going the wow route. Limit chat abilities on trials, make a low skill cap, and limit them in such a way that they can't compete with the paying subscribers.
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