ChildhoodObesity wrote:rye130 wrote:ChildhoodObesity wrote:I think the best thing Jorb and Loftar could do when it comes to fixing running is not take any of Ainran's suggestions.
Yeah, it doesn't make any sense at all to take advice for fixing combat from some of the people that use it more almost anyone else. We should instead have people who have never engaged in any combat ever fix the combat system!
They're baddies, at the beginning of the world they were like "Were not complaining about the combat changes" and then they make this thread about how running is even worse now.
1) The only thing i posted about the combat changes at the start of the world was that anything is better then people getting 1 shotted in lag spikes by the runner. Something i standby and we were notorious for using that.
2) At the start of the world in the IRC chat people were suggesting the removal of the 0 defensive weight hits (myself included) and it being replaced with a stamina drain or slow on moving hit. Jorb and loftar implemented the first part but not the second leading us to the issues we have now.
3) We didn't complain until it became obvious it was an issue.
ChildhoodObesity wrote:Well the problem is running away in combat how are you going to get too someone too use that skill, if people just run straight and don't get clipped on stuff all the time the people behind them aren't going too catch up.
People still managed to die last world and the same could be said about moving hits. And if someone runs in a straight line, the chaser will eventually catch up because you don't have to click as much while chasing
