Mikkanen wrote:Colbear wrote:sabinati wrote:why does someone need to die to change their belief sliders i thought you just had to play 8 hours to change a point
If you die, you save the belief sliders of the dead guy, AND get another new point that you can change. The change/tradition bar is reset to 50, but everything else stays, so if you kill yourself 5 times before getting LP, you can use each of those times to move a slider closer to full industry (or full peaceful).
And how is this not abusing unintentional game mechanics enough to warrant getting yourself killed? Clearly, that is not how things are supposed to work. Unless abusing whatever you can find as much as you can is a-ok here - I'm relatively new, so I'm not really sure.
jorb wrote:Our position is "If it can be exploited, by all means do." Not all players agree with it.
That's the official dev policy. This wouldn't prevent strong players from imposing their morality on weaker players, if they chose to do so, but as far as the metagame is concerned, bug exploitation is permitted -- which means that any imposition of a different morality, ie: "If you dupe items, I will kill you", would best be announced by the player first, because otherwise no one would know it's "forbidden".