Hamel wrote:Frankly, I'd like to see a large gate that didn't have a key, and could only be opened from the inside using a winch.
This was actually our first idea as well, and I think it's great! The only problem is that it isn't exactly trivial to define which side is the "inside" of the gate. I doubt that it can be reasonably done using any "natural" algorithm, at the very least that algorithm would have to be fairly complex. One could of course imagine the player defining an "inside" in one way or another, but I think the key system has several advantages over that. Relative simplicity, for one. Also, it isn't entirely unreasonable for a gate to have a lock of one type or another, regardless of design.