A small request...

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Re: A small request...

Postby PoisonedV » Mon Jul 27, 2009 2:53 pm

sami1337 wrote:
PoisonedV wrote:
sami1337 wrote:If you shoplift and get caught the owner won't say it's fine to leave because you just took something of low value. He'll call the cops and they will deal with you.

But really, give us one good reason to not go after people that stole stuff. If something gets stolen it's a nice change from daily routine to search and destroy.

And it seems that most people that use the word "carebear" are the people that care the most and generally whine the most.

That's not what he said- he didn't say anything about getting killed, which it IS fair to be pissed over because its a broken mechanic (dont give me the stupid alpha thing, we are all well aware this is an alpha and already done the motions.) He just said because they use an in game mechanic that allows you to do something, you will get shunned and neglected by everyone else. And not just in-character, and that's stupid: people act like you're a griefer or cheater for using what the game allows you to do. Now granted, they do abuse alts but what else are they supposed to do when ranging is hideously overpowered?


And you're saying that being able to rob a town naked is not hideously overpowered? Although "fixed" for the moment, this has been a problem for a long time.

When did I say that? you're a little bit touched.
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Re: A small request...

Postby poltifar » Mon Jul 27, 2009 3:03 pm

Colbear wrote:
poltifar wrote:I'd say so many thieves have been annoying people with their constant thefts that no one actually cares anymore about the value of what was stolen. Most people would just take the scent and run after you, without even bothering to check what was stolen, with the full knowledge that the item would never be retrieved anyways. People now kill any and all thieves hoping that if enough are killed, they'll get bored or learn a lesson or something and leave them alone.


The lesson being "no thieves allowed to play ever"? Because that's the whole reason people make alt thieves and why Jorb keeps wanting to make incentives to make it worthwhile to have a main thief character.


If I had my way ingame, yes, that WOULD be the lesson. No, I'm not saying that the possibility for theft should be removed, but as the devs stated, the players make their own rules ingame, and YES, my rules include "NO THIEVES".

Like stated before, do you get a case IRL where someone just lets a thief goes because "Meh, he only stole low-value stuff, or just one very expensive thing"?

Or even worse, "Aww, poor thief. Thieves should exist in our world, I'll just let this one go". Give me one logical reason that someone might think that IRL.
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Re: A small request...

Postby Rift » Mon Jul 27, 2009 3:15 pm

well, someone stole a rubber duck of mine once when i wasn't paying attention. I Didn't really get all that angry at them once i realised who it was either. *shrugs* If they are clever about it, and it has less then a dollars value, i hardly care.
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Re: A small request...

Postby PoisonedV » Mon Jul 27, 2009 3:24 pm

poltifar wrote:
Colbear wrote:The lesson being "no thieves allowed to play ever"? Because that's the whole reason people make alt thieves and why Jorb keeps wanting to make incentives to make it worthwhile to have a main thief character.


If I had my way ingame, yes, that WOULD be the lesson. No, I'm not saying that the possibility for theft should be removed, but as the devs stated, the players make their own rules ingame, and YES, my rules include "NO THIEVES".

Like stated before, do you get a case IRL where someone just lets a thief goes because "Meh, he only stole low-value stuff, or just one very expensive thing"?

Or even worse, "Aww, poor thief. Thieves should exist in our world, I'll just let this one go". Give me one logical reason that someone might think that IRL.

I know this might be a bit hard for you, since you are all incapable of critical thinking, so I'll just go easy on you and inform you that this game is not real life
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Re: A small request...

Postby Yolan » Mon Jul 27, 2009 3:32 pm

In the next world, when we have strategically located resources, and larger villages/towns, + new code to allow for sieges/warfare, we _will_ get some kind of higher level struggling and fighting going on. The whole idea that everybody are 'carebares' and therefore won't want to do anything but farm roses and hold hands is a crock of BS if you ask me. Heck, I've considered spicing things up in the future by building a little army and trying to take over stuff, but really that kind of thing needs to wait until the game world supports it.

As for thieves, sure, thieving is going to be balanced in to remain an option for players. But it would suck balls for the majority if it was so easy to be a thief as it was until the last quick patch. Nobody was safe from alt-thieves/griefers. By which I mean, everybody was getting stolen from, all the freaking time.

What needs to occur is movement towards a more sustainable ratio of black arts - goodies. At the moment if I want to set up a little farm, I need to surround it with a palisade wall first, or even brick, which is just lame. If all I had to worry about was the more kind hearted thief pinching a little valuable this or that now and then, I might just make a palisade around my hut, or hide a chest behind a tree somewhere. Rather, if I tried that now, I would quickly find everything not nailed down taken away/destroyed/fucked up. My fields raised, items thrown about, etc. etc. etc. If this were to continue as a standard state of affairs, the game would quite simply be doomed. The devs want thievery to be an option, but only for serious players, and, therefore, only for a relatively smaller ratio of players, who will go after more valuable targets, more rarely, from people who can afford to get hit now and then.
Last edited by Yolan on Mon Jul 27, 2009 3:36 pm, edited 1 time in total.
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Re: A small request...

Postby Delamore » Mon Jul 27, 2009 3:33 pm

Potjeh wrote:Hide goods in a container in the game world. You can't track those down with ranging, but it still leaves the goods slightly vulnerable to other thieves if nothing else. Simply making the goods disappear from the world feels a bit cheaty to me. And stop using alt hordes to thieve. Yeah, sure, ranging is broken and it will get you killed. But if you go for full tradition death is just nuissance, and you can steal a fair amount of stuff before you're caught. Then in another 40 hours you can get full tradition again and do it all again.

The problem is even if you do hide them in a container, if you hide them properly no one will find them and will cry "ALT ABUSE BAWWWW" regardless.

sami1337 wrote:And you're saying that being able to rob a town naked is not hideously overpowered? Although "fixed" for the moment, this has been a problem for a long time.


I wonder, of all these towns that got robbed, how many walls were broken on claim?
Because it seems to be like Laketown hasn't be hit, neither has central Bottleneck and the only thing I find in common is walls on claim.
Tada fixed the thief problem just claim your walls.

Yolan wrote:In the next world, when we have strategically located resources, and larger villages/towns, + new code to allow for seiges/warefare, we _will_ get some kind of higher level struggling and fighting going on. The whole idea that everybody are 'carebares' and therefore won't want to do anything but farm roses and hold hands is a crock of BS if you ask me. Heck, I've considered spicing things up in the future by building a little army and trying to take over stuff, but really that kind of thing needs to wait until the game world supports it.

If you think an army at this point would work on any level, you are terribly incorrect.
This game does not work for multiple player PVP, it's one guy versus one guy and normally ends really fast.
Last edited by Delamore on Mon Jul 27, 2009 3:39 pm, edited 1 time in total.
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Re: A small request...

Postby Delamore » Mon Jul 27, 2009 3:35 pm

Quote ! Edit
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Re: A small request...

Postby Potjeh » Mon Jul 27, 2009 3:37 pm

Quoting yourself is epitome of vanity :P

But yes, I agree that people will still whine. People are going to whine when they get stolen from even when the theft gets nice and balanced, because people don't like getting robbed. Whining is never going to go away, so get used to it.
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Re: A small request...

Postby Yolan » Mon Jul 27, 2009 3:38 pm

Delamore wrote:
Yolan wrote:In the next world, when we have strategically located resources, and larger villages/towns, + new code to allow for seiges/warefare, we _will_ get some kind of higher level struggling and fighting going on. The whole idea that everybody are 'carebares' and therefore won't want to do anything but farm roses and hold hands is a crock of BS if you ask me. Heck, I've considered spicing things up in the future by building a little army and trying to take over stuff, but really that kind of thing needs to wait until the game world supports it.


If you think an army at this point would work on any level, you are terribly incorrect.
This game does not work for multiple player PVP, it's one guy versus one guy and normally ends really fast.


Erm... re-read what I said and focus on the parts in bold.
Last edited by Yolan on Mon Jul 27, 2009 3:45 pm, edited 3 times in total.
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Re: A small request...

Postby fructose » Mon Jul 27, 2009 3:43 pm

I think we can all agree that there's structural and social problems. Too bad we don't talk about it ever.

Alts are a design problem. That can be fixed in several ways. You getting robbed is a social problem. It can likely be solved by joining civilization. If you remember your High School World Civ class, you'll recall that no one ever writes about the BCE nomads and loners who, maybe had one to three friends that made a big plantation and tried to do everything themselves. That's because they were robbed, vandalized, and eventually killed by raiders or the wildlife. They left few traces of their vain anti-social persuits, and no relevant contributions to history. So seriously, you don't like the dark arts, join a town. Maybe someday there'll be enough people in a town that theives might worry about being caught in the act. As it is now, I can't find a moral problem with my anti-social behavior antagonizing someone else's. You want to build Dude-Town, population "This Dude," then great, it just means I'm more likely to rob everything you aren't carrying on you with only a backpack. You people have a great aversion to getting robbed, but I can't remember how many times there's only been one hearthfire on the grounds... if your interaction with other players is primarily limited to theives robbing you, you actually contribute less to the game than I do.
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