What do you consider an "endgame" character?

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Re: End of game...

Postby Wolfang » Mon Nov 01, 2010 1:11 pm

Hand crafting the supergrids would be awesome= seas and far out islands.

Also much larger forests and places with NO rivers!
A hugemountain range, and other things of the like... the problem with the mapgen right now is that its all the sameeee
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Re: End of game...

Postby cgbnab » Sat Nov 06, 2010 12:32 am

Wolfang wrote:Hand crafting the supergrids would be awesome= seas and far out islands.

Also much larger forests and places with NO rivers!
A hugemountain range, and other things of the like... the problem with the mapgen right now is that its all the sameeee


Agreed.

What we need is some huge-ass mountain in the middle of the wilderness that takes forever to climb to the top. THAT would be an awesome place to start a village.
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Re: End of game...

Postby NaoWhut » Sat Nov 06, 2010 12:36 am

restricted to walk or crawl?
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Re: What do you consider an "endgame" character?

Postby Neptjunoue » Sat Nov 06, 2010 6:54 am

You don't need a powerful character to be part of the end game, you can have also have a lot of influence over the community. It doesn't matter how powerful you are if you manage to piss off one of the most popular and influential person of the forum, he can basically point his finger and command a horde on you.

For many others, having a character with equipments in at least 100, at least 700 thane rings or occult and 300 in stat is end game. Beyond that is those with 600 in stat both their point character and ancestor. A shame that even that type of character can be defeated fairly easily for all the effort spent on it.
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Re: What do you consider an "endgame" character?

Postby pyroape » Sun Nov 07, 2010 8:30 am

I kinda like where this is going. I wasn't looking really for stats and whatnot, but more when experiences became old and too easy. But I kinda like the ideas of the walls across the world. more of a mark then mass deforestation just for lp. Although that would kinda be a bad lasting mark if you completely worked from one point out and just wiped out all the woods for multiple maps in every direction. Make a man made desert. What sort of odd lasting effects could people with nothing much else to do do? Any ideas?
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Re: What do you consider an "endgame" character?

Postby OvShit » Mon Nov 08, 2010 12:18 pm

Turning every fucking tree into a bunch of branches and making thousands of fires around seems nice aswell.
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Re: What do you consider an "endgame" character?

Postby niltrias » Mon Nov 08, 2010 4:51 pm

If boat movement took Stamina, the rivers would not be nearly as broken. Of course, that would posit sails and tide for non-stamina movement...
Woops, not tide, current.
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Re: What do you consider an "endgame" character?

Postby Gauteamus » Mon Nov 08, 2010 4:58 pm

I think I missed a point.
Why are the current river mechanics broken?
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Re: What do you consider an "endgame" character?

Postby Chakravanti » Mon Nov 08, 2010 7:22 pm

"Endgame" has nothing to do with individual characters.

It's a wager of what you can bring to the table against you best guess of what the can. One character can probably make or break a battle depending on the size and skill of forces.

Your best guess is really all you have.

And you have to consider the cost of a crew with 400 stats versus the same crew with 800 and the cost involved and how many real people you have. It's standard warfare.

Or did you not realize that such is endgame content? You can even be a hero or a villain.
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Re: What do you consider an "endgame" character?

Postby DatOneGuy » Mon Nov 08, 2010 7:32 pm

It's about the village, not about the character.

When you can stand back up from any loss and squash almost anyone else without a problem, that's when you reached end game.
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