
Wolfang wrote:Ignorance +1
Wolfang wrote:Not that kind of ignorance, I'm talking about your ignorance about all the work that goes into producing the end products and all the tedium.
And all the work that goes into reaching that level of Q, don't forget that most of the big trader cities have been around for a long time and it's taken them all that time to reach a certain Q.
I was also referrign to your economic ignorance, because you yourself have proven that if everyone had a mine they wouldn't have to trade for it,a s you yourself have done.
Im not out on a personal vendetta, I'm just saying this idea will almost 100% not be implemented.
Fantastication wrote:Perhaps it could be quality limited or some other thing to keep mines as valuable as they are, while still offering some options for do-it-yourselfers.
Fantastication wrote:Jackard wrote:Fantastication wrote:Need more alternatives to metal or the ablilty to scrape together small amounts for the quality of life tools.
which has already been suggested and they are already planning to implement. i don't think ive seen a single original idea lately
I, uh... "Hay guis, I think the game could be changed a bit. <insert specifics>" "Pfft, people have said the game could be changed a bit, abloo abloo, have an original idea!" I have an original idea for you Jackard: You're intelligent, charming and witty. I doubt anyone will have ever thought that before, so you're safe, you can be interested now.
Fantastication wrote:Wolfang wrote:Not that kind of ignorance, I'm talking about your ignorance about all the work that goes into producing the end products and all the tedium.
And all the work that goes into reaching that level of Q, don't forget that most of the big trader cities have been around for a long time and it's taken them all that time to reach a certain Q.
I was also referrign to your economic ignorance, because you yourself have proven that if everyone had a mine they wouldn't have to trade for it,a s you yourself have done.
Im not out on a personal vendetta, I'm just saying this idea will almost 100% not be implemented.
I covered that in the original post.Fantastication wrote:Perhaps it could be quality limited or some other thing to keep mines as valuable as they are, while still offering some options for do-it-yourselfers.
Keyrings/keys/scythes/pickaxes/cellars aren't affected by quality at all. If I can walk up to Sodom with 20 yarn, I'll have enough for all of that list. High quality weapons/armor/bars-for-building etc I have no problem with trading for, just like any other high quality item. Convenience items like scythes/pickaxes/keyrings etc aren't worth travelling a supergrid or two away for, just to trade some yarn to get. Why not let people get those items for themselves via another method? (Or having alternative constructions as was mentioned instead of metal.)
Windforce wrote:If I had an ore of Adaman for every person asking for more mines, I would have enough for an Adaman Plate by now......
Users browsing this forum: Claude [Bot], Google [Bot] and 1 guest