Keeping robbers away.

General discussion and socializing.

Re: Keeping robbers away.

Postby sabinati » Wed Aug 12, 2009 7:34 pm

kobnach wrote:Almost safe storage with alts in loftar's new world.

Build a brick wall honeycomb. (Checkerboard). Each cell has room for the hearth of one alt. Build as many layers of brick wall as you have patience for around the storage calls. No gates. Alts login at ROB or a village idol to be loaded/unloaded.

It's not quite as safe as putting houses in a row, with each door blocked by the next house, but it's close enough for government work, provided some maintenance is done. (Interior maintenance is done by more alts with hearths in the honeycomb. So if you see it as a checkerboard, red squares contain hearths for storage alts, black squares contain hearths for maintenance alts.) And oh yeah - see if you can write a macro to do the wall repairs ;-))

giant-fucking-rolleyes.gif
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Re: Keeping robbers away.

Postby Delamore » Wed Aug 12, 2009 7:36 pm

kobnach wrote:
Delamore wrote:Have you ever heard of editing a post? or possibly crying less? either would work unless boosting your post count is the only important thing for you.


People complain about walls of text when I make long posts, and complain about edits if they respond while I'm editing. Given that I can't please all the complainers, I choose to please myself.

Or you could at least respond to everything in one post, Nothing happened between your first and third post, so why make 3 posts instead of reading it all and responding to it all in one post?
Also your checkerboard pattern would require absurd amounts of wrought, if the stuff you were storing was worth the wrought to stash it, I'd bash the fuck out of it.
If it wasn't? You just lost a fuck ton of wrought.
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Re: Keeping robbers away.

Postby Junkfist2 » Wed Aug 12, 2009 7:51 pm

The absurd temporary HP bonus/soak of walls gets removed from game because alt-vaulting isn't a perfect way for thieves to store items anymore = your theoretical crying-babby plan which requires stupid amounts of brick and wrought is fucked.
Last edited by Junkfist2 on Wed Aug 12, 2009 7:56 pm, edited 1 time in total.
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Re: Keeping robbers away.

Postby Delamore » Wed Aug 12, 2009 7:55 pm

Junkfist2 wrote:The absurd temporary HP bonus/soak of walls gets removed from game because alt-vaulting isn't a perfect way for thieves to store items anymore = your theoretical crying babby plan which requires stupid amounts of brick and wrought is fucked.

I can bash walls in their current state, and would do it just to show Kob how stupid his plan really is.
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Re: Keeping robbers away.

Postby Blaze » Wed Aug 12, 2009 7:59 pm

Delamore wrote:
Junkfist2 wrote:The absurd temporary HP bonus/soak of walls gets removed from game because alt-vaulting isn't a perfect way for thieves to store items anymore = your theoretical crying babby plan which requires stupid amounts of brick and wrought is fucked.

I can bash walls in their current state, and would do it just to show Kob how stupid his plan really is.


Leaving a scent which is both trackable, and summonable...
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Keeping robbers away.

Postby Delamore » Wed Aug 12, 2009 7:59 pm

Blaze wrote:
Delamore wrote:
Junkfist2 wrote:The absurd temporary HP bonus/soak of walls gets removed from game because alt-vaulting isn't a perfect way for thieves to store items anymore = your theoretical crying babby plan which requires stupid amounts of brick and wrought is fucked.

I can bash walls in their current state, and would do it just to show Kob how stupid his plan really is.


Leaving a scent which is both trackable, and summonable...

Full trad baby.
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Re: Keeping robbers away.

Postby Junkfist2 » Wed Aug 12, 2009 8:02 pm

Yeah but this would be like a more widespread and elemental all-access hands-bound run-a-train fucking, not just fucked by a strong fucker.

Blaze wrote:Leaving a scent which is both trackable, and summonable...


Then all's right in the world! Why delay the changes? Go team.
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Re: Keeping robbers away.

Postby Blaze » Wed Aug 12, 2009 8:03 pm

Delamore wrote:Full trad baby.


Followed by death, and playing 40 hours to become full tradition again. During which your camp gets gently caressed and you can't fight back without being made summonable.
Any attempt at retaliation results in death, and waiting 40 hours results in scents disappearing; especially with stored scents decaying as well.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Keeping robbers away.

Postby Delamore » Wed Aug 12, 2009 8:06 pm

Blaze wrote:
Delamore wrote:Full trad baby.


Followed by death, and playing 40 hours to become full tradition again. During which your camp gets gently caressed and you can't fight back without being made summonable.
Any attempt at retaliation results in death, and waiting 40 hours results in scents disappearing; especially with stored scents decaying as well.

And you finding a way to avoid every goon tracking your scent for fucking up their camp.
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Re: Keeping robbers away.

Postby Blaze » Wed Aug 12, 2009 8:07 pm

Delamore wrote:
Blaze wrote:
Followed by death, and playing 40 hours to become full tradition again. During which your camp gets gently caressed and you can't fight back without being made summonable.
Any attempt at retaliation results in death, and waiting 40 hours results in scents disappearing; especially with stored scents decaying as well.

And you finding a way to avoid every goon tracking your scent for fucking up their camp.

Delamore wrote:Full trad baby.

Endless poo-poo storm.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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