Farming bug fixed.

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Re: Farming bug fixed.

Postby cobaltjones » Sat Jan 29, 2011 12:40 pm

Oddity wrote:[21:09:01]
[21:29:56] <Zamilpen> Is the -5 to +2 range intended?
[21:30:39] <loftar> Partly. I changed the farming mechanic to the [-5,2] range when the crops' quality is greater than the soil quality.
[21:30:48] <loftar> Below that, the normap [-5,5] range should used, however.

That's a really stupid way to implement soil quality into farming.

When planting a q91 seed, there is ABSOLUTELY NO DIFFERENCE between planting it in q10 soil or q90 soil. How stupid.

At least make it a softcap of (farming+soil)/2 or something.
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Re: Farming bug fixed.

Postby Potjeh » Sat Jan 29, 2011 12:41 pm

If we're back to grinding farming to infinity, it should at least be geometric average of farming and soil q.
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Re: Farming bug fixed.

Postby novaalpha » Sat Jan 29, 2011 12:45 pm

Soil is still useful for trees, but people without luck of finding/protecting a high Q node are not completely screwed.

This is a good fix.
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Re: Farming bug fixed.

Postby Potjeh » Sat Jan 29, 2011 12:49 pm

It's a step back.
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Re: Farming bug fixed.

Postby exewu » Sat Jan 29, 2011 1:32 pm

Infinity scaling farming is horrible and I'm quite disappointed this hasn't been rectified.
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Re: Farming bug fixed.

Postby Aroma » Sat Jan 29, 2011 2:06 pm

how to increase soil quality?
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Re: Farming bug fixed.

Postby Grog » Sat Jan 29, 2011 2:11 pm

Aroma wrote:how to increase soil quality?

not implemented yet
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