by Flame » Wed Feb 02, 2011 12:20 pm
If you read my posts around the forum, you can be sure that i'm Flame and i have ever hated the way that this game destroy himself. And you can see my stupidity on suggest something usefull to a game that don't wanna be responsible in his way to grow.
Like the "Only a chara with rage learned, can die by another Chara. A simple worker without rage or trepassing, should be just stunned. So people can die, can be raided, can be ruined, but only who wanna fight put himself in risk to die."
Bot is not "realistic". Not how much realistic is that a man can kill everyone with a sword whitout rick, because a couple of numbers say this.
Anyway, i'm not sure if this game have a problem in the server or in the client or in the software. Probably it have all this XD.
But i'm sure that is easy calculate the max pick of user connected in the whole day, and use that number to choose the max users to let join.
If HH have a pick of 1300 users online in the 6 - 9 of evening (for my clock), we can say that 1300 is the max users he have. So we can put a max of: 2300 people connected. ----- around 4000 or 6000 accounts.
When the server upgrade, the max accounts will grow to 8000 and so on, because 1300 users logged mean that 1300 are sleeping (i think less than 1300 to be honest).
Now. If you KNOW that your server (or client or software) can handle 500 users (example), you force the accounts and set a max of 3000 accounts, so you can have a pick of 800 logged users in the hot hours of the server.
This is an example and i don't own the data of the accounts of hh, i don't have any number, but is simply make a proportion with the server and the users.
All the problems that you'r saying, are solving using the simple Math, that i'm unable to use, but a programmer need to use.
If my server can handle tot users, i create a proportion that let my server play few users and MAX all the users i can handle. And stop.
Are you understanding what' i'm trying to say, Loftar?