spoon259 wrote:I had another idea (wich has by the laws of probability has already been suggested), I'm not even sure I like it myself but here goes: An equivalent of travel weariness, that would work against LP learning rate instead. The more LP you earn the higher this debuff would rise, until you needed to sleep (or something else, perhaps alcohol and buds would not make sense in this instance) to return your rate to normal.
So we'd have to grind up items to grind lp. Sounds like the way it already works except you need food to grind now less you starve to death -- and having to eat food isn't really a downside.