Potjeh wrote:I think arranged "battles" would be nice to have as a vent for people that want to fight without slaughtering innocent civilians. In fact, I think it'd be a neat idea if we players designated a battleground for duels and whole battles near RoB. Just a big palisade square to make sure nobody enters or leaves during a fight. Placing it near RoB would make this a popular spectator sport, and maybe we could even get some gambling going on. Crowds this would pull in could be useful for starting a marketplace, too.
eql wrote:Ford wrote:-if you just use a FFA model it will end up a big grief fuck fest like UO and AC
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sounds like you got sand in your vadge, stop crying. im so fucking tired of seeing people complaining about "griefing".
this game is a SANDBOX game, you form your own factions, alliances and armies. if you get killed or attacked, thats not griefing, thats part of the game.
dont you get a rush when you run into battle risking your characters life?
if you cant deal with the game mechanics (and after the few games you mentioned that had a 'good pvp model' whilst listing great games and saying they sucked) just dont play the game. i hate it when asshats complain about game mechanics and what not and the developers bow down to that shit and make the game a big care bear fuck fest like WoW (see what i did there)
RaptorJedi wrote:The only thing that could be added to that is maybe alliances, which could be some kind of friends list for town idols. Town A requests Town B to be allies, Town B accepts, and then they each show up on each others town idol interface.
Potjeh wrote:I don't like having this dev-enforced, but I think arranged "battles" would be nice to have as a vent for people that want to fight without slaughtering innocent civilians.
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Only problem is that someone could collect all the scents from the battlefield and track down the winners. Maybe we could get the devs to make it so that killing in the arena leaves no clues. That, or you can simply commit suicide to change your identity, since you'd be full-trad anyway.
Onionfighter wrote:This belongs in critique and ideas.
Jackard wrote:That doesn't take into account that players might want to spar with more than one person at a time.
Jackard wrote:If you required players to use some form of Deathblow ability or coup de grâce on a downed foe to actually kill them, you wouldn't need a special system for sparring.
Jackard wrote:As it is, the possibility of accidentally killing someone in a permadeath game makes sparring with allies dangerous.
loftar wrote:Jackard wrote:If you required players to use some form of Deathblow ability or coup de grâce on a downed foe to actually kill them, you wouldn't need a special system for sparring.
It might just be me, but I think it would still be very useful, if indeed sparring only deals "shadow damage", so that people can spar without having to heal up HHP damage and what not.
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