questions for the devs about making a game

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Re: questions for the devs about making a game

Postby loftar » Sat Mar 26, 2011 3:55 am

Um, what I meant is that it's hardly likely that anyone is going to be ripping us off. It seems me very unlikely that any game created even in the image of Haven is actually going to be a rip-off. It's almost certain to have large and meaningful differences, and I might even enjoy playing the result. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: questions for the devs about making a game

Postby gomimin » Sat Mar 26, 2011 4:09 am

Maybe someone rips you off then there's a chance you could rip off some of their server programming too :P ;)
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Re: questions for the devs about making a game

Postby Chardos » Sat Mar 26, 2011 7:10 am

jorb wrote:UnrealWorld was a huge inspiration.


God I love that game...might have to play it again...for the 100th time in the last decade :)

Does that region of the world just naturally make great wilderness survival games? What's Norway have?
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Re: questions for the devs about making a game

Postby Kirfkin » Fri Apr 08, 2011 6:52 pm

Aye; you can take inspiration from a game, and even similarities -- and make your own game that is incredibly different, with your favorite aspects of another. I mean, hell, honestly... Rift vs WoW. For that matter, any other game that comes after WoW for the most part tries to use the better aspects of it. Even if it's a rapidly deprecating design, people still play, so obviously something is being done right. So, other companies try.

Java is an easy language to learn, and if you want, you can learn a lot of it on your own. I've been, off and on, working on a game since my senior year of high school. Text-based fighter that may evolve into a rogue-like, futwah. If you're decent at math, you can really come up with some really ingenious systems - combat systems (I've had mine designed for awhile... Not perfect but you learn these things). Sometimes you'll hit roadblocks that suck up a ton of time, but then, bam: You find the solution and it takes 2 seconds after a few hours of slamming your head against a brick wall to just walk through the gate.

Being a programming student is fun, though, with this game. I try to figure stuff out from a coder's point of view... and when I hit a roadblock or am lazy, I just code something quickly to do something for me. Like a Curio calculator, LP cost calculator, etc.

Huh. somehow missed the date on this. x.x
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Re: questions for the devs about making a game

Postby BWithey » Fri Apr 08, 2011 9:13 pm

Chardos wrote:
jorb wrote:UnrealWorld was a huge inspiration.


God I love that game...might have to play it again...for the 100th time in the last decade :)

Does that region of the world just naturally make great wilderness survival games? What's Norway have?


A lack of fear in innovative game design apparently.
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Re: questions for the devs about making a game

Postby dullah » Fri Apr 08, 2011 9:40 pm

Game Development and Production, co-written by Erik Bethke.

this book covers alot of aspects of game production, it's not a developper handbook.

http://www.amazon.com/Development-Produ ... 1556229518
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Re: questions for the devs about making a game

Postby Tapewormz » Sat Apr 09, 2011 3:32 am

It's always nice when developers share their thoughts and offer advice and encouragement to would be developers. Also, it's good to field questions like this instead of just blowing them off. You never know who might be asking these questions in a forum, it could very well be members of the media covertly posting them.
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Re: questions for the devs about making a game

Postby MagicManICT » Sun Apr 10, 2011 8:10 pm

[quote="Kirfkin"I mean, hell, honestly... Rift vs WoW.
[/quote]

Or maybe WoW vs EQ, DAoC, etc? What about every shooter vs Doom (or even Wolfenstein 3D)?

Java is an easy language to learn, and if you want, you can learn a lot of it on your own.


Java is one of the easier languages to learn, yes, but hardly the easiest. It's probably the only one with real practical applications in the world, though. VisualBasic is also easy to learn and design in. The big downside is the cheapest copy is $100 for a student version. Java and others are free. (You can even get

If you're looking to do a single person game or even a peer to peer game, Java will work. If you're looking to do a client-server game, you'll definitely want to learn something more powerful to make the server engine with. Java is just waaay too slow. Honestly, with a good book, C++ isn't much harder to learn than Java, and if you know that, there are a dozen other languages (including Java) that will be 10x easier to learn.

Another thing to look at is the game design engines. I've played around with GameMaker (http://en.wikipedia.org/wiki/Game_Maker) for a bit and there's a lot of great games produced with it. It does things like the graphics and sound engines for you and can be expanded with other modules and scripted events.

Being a programming student is fun, though, with this game. I try to figure stuff out from a coder's point of view... and when I hit a roadblock or am lazy, I just code something quickly to do something for me. Like a Curio calculator, LP cost calculator, etc.

Huh. somehow missed the date on this. x.x


I've loved programming since I first started playing with an Apple II nearly 30 years ago. There wasn't hardly any games, but there were plenty of books of code for games, so I just ate it up and taught myself how to modify them. AppleBasic and Logo FTW!

Good thread for a necro, FYI. (And 2 weeks is hardly a necro.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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