Adventuring in the new grids (Semi-large pictures)

General discussion and socializing.

Re: Adventuring in the new grids (Semi-large pictures)

Postby Sm1t3 » Wed Sep 09, 2009 12:32 am

Peter wrote:Ahh... I just realized something.

There are a few levels of difficulty in any game. There's pointlessly easy, where the game is actually far too easy to be entertaining at all, or screensaver difficulty. There's various grades of ease, gradually getting more and more enjoyable. Then it reaches the point of challenging difficulty, which is perhaps the most enjoyable. This point is extremely subjective and hard for even the best game designers to find. After this point, the difficulty makes the game gradually more frustrating until very few people can stand it, until you reach Pain Point. But there is a point past THAT where it's so inanely frustrating that it's actually hilarious. That's where we are, my friends. That's where we are.

That point, is called "loosing is fun," and I'm ready to loose.

As am I, I can't find any sheep for dream catchers because if I go to far out I get owned by a fox and camped, I can't look around by my cabin as huge amounts of land have been claimed for seemingly no reason, the little crop of carrots I did have got stolen as soon as they'd grown because I have no dreams to build a claim.. I'm kind of at a loss with what to do right now.

Edit; nevermind. I just lagged into a river whilst trying to fish and died.
Sm1t3
 
Posts: 10
Joined: Sat Aug 08, 2009 9:27 pm

Re: Adventuring in the new grids (Semi-large pictures)

Postby VoodooDog » Wed Sep 09, 2009 1:35 am

Ai_Shizuka wrote:
Ferinex wrote:Newer people should join an existing town.


This is bullshit. Isn't this supposed to be a sandbox? Obviously I don't want to make everything top quality by myself, but joining a village to get one of the most basic features of the game? Please. I was doing just fine on my own before the reset. Now, all of a sudden, is everyone forced to join some random e-drama community?



Now, are all mining points really already claimed?
As if the retarded requirements wasn't bad enough.
I'm one of those who lost the pg (an above average pg, with the stats to cross any river and kill lev 8/9 foxes easily) in a lag spike. Now, restarting from scratch, I can see the game from a newbie's point of view. It's bad. I mean really awful.
First, the limited area. New players can't cross rivers, so the central rings are getting overcrowded VERY quickly. One could try some long trips around some rivers' source to reach the other side, if it wasn't for all the animals.

So what can a new player do? Hunting is obviously out of question (and rightly so).
Farming? Nice, except some crops are unavailable. Including the most important (wheat). A new player obviously doesn't have anything to trade, so his only hope is some helpful player giving away a couple seeds. Today I spent some 3 hours looking for crops. No wheat and no flax. Obviously there's some, but new players can only go that far.
I lucked out and found some sheeps, so at least I've been able to build a dreamcatcher. But even that is going to be hard for new players, with all the accessible grassland already claimed.

Mining's requirements are a joke and apparently the most accessible mines are already claimed (but I really hope that reply wasn't serious).


Now the game is set for a nice snowball effect. The strong players have easy access to everything and start finding all the better stuff, becoming even stronger. The new players are stuck in their overcrowded slums with crap quality stuff nobody's ever going to trade.
It's bad enough for "real" new players, even more so for people who lost their good pg in a lag attack. Mine wasn't fit to go deep into Mordor, but it was able to explore a fair distance away from the RoB and find some nice places away from the crowd.

I just don't like how everything's becoming just a meaniningless grindfest.
Now waiting for some random no-lifer calling me a whiner or a retard, wich seems to be all the rage lately.


i can understand that. the game is to friendly to players, who start long time ago.
VoodooDog
 
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Adventuring in the new grids (Semi-large pictures)

Postby Ferinex » Wed Sep 09, 2009 1:39 am

Ai_Shizuka wrote:
Ferinex wrote:Newer people should join an existing town.


This is bullshit. Isn't this supposed to be a sandbox? Obviously I don't want to make everything top quality by myself, but joining a village to get one of the most basic features of the game? Please. I was doing just fine on my own before the reset. Now, all of a sudden, is everyone forced to join some random e-drama community?


Yes, you're right. How dare we actually interact with other people in an online game. The horror.

It makes sense that it would be harder solo.
i guess they never miss huh
User avatar
Ferinex
 
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Adventuring in the new grids (Semi-large pictures)

Postby Sm1t3 » Wed Sep 09, 2009 1:45 am

Ferinex wrote:
Ai_Shizuka wrote:
Ferinex wrote:Newer people should join an existing town.


This is bullshit. Isn't this supposed to be a sandbox? Obviously I don't want to make everything top quality by myself, but joining a village to get one of the most basic features of the game? Please. I was doing just fine on my own before the reset. Now, all of a sudden, is everyone forced to join some random e-drama community?


Yes, you're right. How dare we actually interact with other people in an online game. The horror.

It makes sense that it would be harder solo.

It's not just hard, it's damn near impossible for new/average players to set up.
Sm1t3
 
Posts: 10
Joined: Sat Aug 08, 2009 9:27 pm

Re: Adventuring in the new grids (Semi-large pictures)

Postby sabinati » Wed Sep 09, 2009 1:52 am

good thing someone's building a city right by the rob with the intent of it being a welcoming place for new players
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Adventuring in the new grids (Semi-large pictures)

Postby theTrav » Wed Sep 09, 2009 2:18 am

Sand box does not mean easy, nor does it necessarily mean you have got like abilities to do anything and everything you want.

I tend to interpret sand box a simply non plot/goal driven. A game that you don't play to "win" or "finish" but rather to enjoy messing around with the mechanics and waste some time.

Try calibrating your expectations then play again
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Adventuring in the new grids (Semi-large pictures)

Postby Ai_Shizuka » Wed Sep 09, 2009 2:36 am

Take an X amount of work.
I need 6 hours to complete it, a community needs 30 minutes.

If I'd like (and I don't) to make anything of high quality, it would take MONTHS for me to grind all the lp. A village has different people doing different tasks.
A village will ALWAYS be more efficient than a lone wolf.

But a mine is one of the most basic features in this game. We need iron for pretty much everything.
An efficient community should be rewarded with a wide variety of high quality goods, but BASIC features should be available to everyone. Not for free, obviously, but 500 blocks aren't exactly a trivial task.
Right now we need an ungodly amount of LP just for a prerequisite to prospect for a mine.

And don't tell me to trade for it. What could a newbie possibly have to offer to a player with the skills to gather rustroot?
User avatar
Ai_Shizuka
 
Posts: 80
Joined: Thu Aug 13, 2009 7:39 pm

Re: Adventuring in the new grids (Semi-large pictures)

Postby Colbear » Wed Sep 09, 2009 2:38 am

the ideal solution

would be for a mine to be near the rob, and for two people to put claims around it such that the mine is in the 5 squares between the two claims -- then no one else can claim it
Colbear
 
Posts: 220
Joined: Sun Jul 12, 2009 8:51 pm

Re: Adventuring in the new grids (Semi-large pictures)

Postby sabinati » Wed Sep 09, 2009 2:41 am

Colbear wrote:the ideal solution

would be for a mine to be near the rob, and for two people to put claims around it such that the mine is in the 5 squares between the two claims -- then no one else can claim it


epic thisery
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Adventuring in the new grids (Semi-large pictures)

Postby ybobjoe » Wed Sep 09, 2009 2:50 am

Yeah there was a mine near the ROB in the old map. I started playing took two days to figure out the process to actually make iron. Made some iron on my own, then got killed and accused of stealing...

Well I can cross rivers, I thought I had decent stats, but I guess I was wrong, 30 Perception and 50 exploration and I cant find a rustroot =/ I'm not even close to the recommended stats.

I'm starting to feel like quitting and making a huge ass claim in an inconvenient location since that seems the trend atm.

Sheep and cows are endangered species now and it kind of sucks that I'm full industry yet am unable to mine...
ybobjoe
 
Posts: 68
Joined: Mon Jun 01, 2009 11:26 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 5 guests