cloakblade wrote:Then let me take a different road and argue against the "perfect" world.
Having no war and no theft would cause a great power vacuum, if no one in 50 years had stolen anything how would people react when someone did? What about threats of violence? They most likely wouldn't say hey fuck this I'm gonna kick the shit out of you. They would cower in fear due to a lack of knowledge on the situation. We live in a destructive world where human nature is to rise to the top, at least most human nature, and that in and of itself causes the violence that happens today. If I take something from person A then not only do I have more but they have less, that's less competition and more likely hood that you'll be leading the pack. I personally don't live like this but I know of people that do and they will quickly sell their souls and their children's souls to win. And with that being the big and bad person that has the power in this world imagine if we weren't used to that level of bullshit happening? I mean only way to make the world "perfect" is to take away our right to agency, our right to choose, and that my friend is what people at the top are trying to limit from you and keep from themselves. And in a game like Haven and Hearth where it disassociates from reality, where killing is only a set back in stead of a game over, then morality becomes less of something that slows people down.
Wow, I never thoguth I'd say this, but you actually semi-changed my thought of war. But I still dont believe in war could be the answer for most of problems in game, and wouldn't a world with no violence or theft or brutality kind of contradict your metaphor of you taking from Person A to become more powerful.